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Hunter 1-20
Section I: What a Hunter is and what it is not.
A Hunter is foremost a solo artist, especially at lower levels. Now there's
quite a bit of debate as to who "the grand ole daddy of solo'ing" is (Hunter Vs.
Warlock), but setting that topic aside it's safe to say that a Hunter is a well
designed class for solo'ing. So if you're looking for a class which fits well in
groups and does exceptionally well flying solo when the need arises, a Hunter is
a prime choice for you.
There are two aspects of which a Hunter is centered around: His pets and his
rifle. Sure, a Hunter can go melee but to be quite honest, it's not his forte. A
Hunter's melee abilities are far below that of his counterparts (Warriors,
Paladins and Rogues) and you should leave the melee'ing to those who excel in
that area. You, as a Hunter, melee only when the absolute need arises (i.e. your
pet drops aggro). That's not to say that a Hunter CANNOT melee. Far from it.
It's just not what his build is intended for. When the chips are down and your
back is against the wall, don't worry. You'll do fine. But overall you're better
off letting your pet do it's job and you do yours; setting your opponent ablaze
from a distance.
Section II: Races
Next to your selection of Talents, what race you choose is going to be your
single most important choice when it comes to your Hunter build. No one race is
better than another. Each has it's own pro's and con's and as such you should
choose a race which will fit more to your playing preference and cosmetic choice
(the way you want your hunter to look). As a Hunter you have five choices to
choose from. From the Alliance you have Dwarves and Night Elves. For the Horde
you have Trolls, Orc's and Tauren. I think it's important to note at this point
that later on down the road (i.e. in the end game) there is very little
difference between any of the five. Your major pro's and con's are going to stem
from your talent choices and the gear that you have on your character. But in
the beginning game race does play a role. As you begin to get into the higher
echelon of levels, you'll see what I mean. = )
Alliance:
Out of the two choices which you have for the Alliance there is one major
difference. Dwarves start out with a much higher amount of hit points and Elves
start out with a much higher percentage of dodge (that's in addition to the +1%
they get as a racial benefit). What does that mean? That means that dwarves can
take more of a beating, which is nice since you don't actually get your pet
until level 10, and Elves get hit less often then dwarves do. In the end it all
evens out, but that is pretty much the only major difference between the two.
Which would you prefer? Double the amount of HP or double the amount of Dodge
percentage?
Setting that difference aside Dwarves have a racialy innate talent with Guns (+5
bonus) which pretty much makes them one level higher then other hunters in
respect to their skill with their ranged weaponry. Once again, in the lower
levels (prior to 30) this is going to give you a slight advantage. But in the
longrun it really won't make much difference when you hit the endgame. Elves on
the other hand, even though they lack this inherent bonus get a nifty little
trick which is unavailable to dwarves and which I find quite invaluable given
the right situation... stealth. Elves can stealth, albeit a stationary stealth.
Meaning they can't move at all. BUT this ability is quite nice if you're going
AFK for a few moments and don't feel like getting ganked by a passing mob or
Horde opponent. Or if you're setting yourself up into a nice sniping position.
Stationary stealth is the best sort of camoflage you need to prevent from being
noticed from a distance. Now this stealt! h pales in comparison to that of a
rogue, pretty much anyone who passes within melee range of you will discover you
sitting there all by your lonesome. But, considering its a free ability... you
can't really complain.
On the flipside Dwarves have a nice tracking ability which allows them to spot
treasure chests on their overhead minimap. Not in itself a very Hunter oriented
ability but it's just a nice little bonus. But Dwarves also recieve a stoneform
ability which gives them some nice immunities at the cost of speed. A nice
little ability to have when put in a bind. For instance if your pet drops aggro
and you're stuck melee'ing the beast. But those are the differences between the
two. You also have their resistance bonuses. Elves get a +10 nature resistance
while Dwarves get a +10 frost resistance. Basically Elves are better off against
Druids and Dwarves are better off against frost spec'd mages. That's pretty much
what it boils down to.
Horde:
Now with the Horde you have a bit more of choice. Statistically Orc's and Tauren
start out with a little bit more hitpoints then a Troll does. However the Troll
has more of a dodge bonus then his counterparts. See my previous comments for
the Alliance for a reminder of the pro's and con's of this aspect.
Now on the upside Troll's have a higher regeneration rate then his counterparts
which helps with having slightly less hitpoints. But on the downside Troll's
have a bonus (+5) to thrown weaponry. Which is, for lack of a better word,
absolutely useless to a Hunter. If you're using thrown weaponry as oppossed to
your rifle/bow/crossbow then you're doing something wrong with your Hunter.
However, Trolls get two other abilities which are very nice. A +5% damage bonus
against beasts (which you will be fighting primarily) and an instant cast rage
which you can use when your backed into a corner. Both are very handy to have.
Tauren seem to be the popular choice for Hunters on the Horde side. Why? I'm not
to sure but that's what I see running around all the time. Tauren, like Night
Elves, recieve a +10 resist bonus to Nature spells as well as a really nice
racial trait: War Stomp. Basically it stuns up to five creatures within your
area. Nice to have if your pet drops aggro. They also get a +15 bonus to
Herbalism but that's not really pertinent to Hunters. If you want to be an
apothacary, that's fine, but we're not discussing that in this guide.
Finally you have Orc's which, is my primary choice for Horde Hunters. Orcs,
other then having the second highest HP rating, recieve a +5 racial bonus to
Axes, his pet's melee damage is increased by +5% which is really nice, a +25%
resistance to knockout and stuns which is really REALLY nice and an instant cast
fury which ups his strength by 25%.
Overview:
Now like I said before each race has it's pro's and con's but ultimately there
is no single "best" race of which to choose from. Each has it's perks and it's
ultimately up to you to decide how you want to play your hunter. No one race is
better then the others and it's not really possible to "gimp" yourself in this
regard. So choose carefully and enjoy your choice.
Section III: Leveling
In this section I'm going to describe a couple of different things. First off,
I'm going to describe the starting locations of which you'll have to choose to
hunt at the lower levels. Secondly I'm going to describe to you the general
hunting strategy of which the Hunter employs during these levels. So let's start
this off...
First let's start with the Horde. When it comes to the Horde I've noticed very
little difference in questing really - well with the starting locations that is.
Whether you start off in the Orc/Troll starting area or the Tauren starting area
there's not much difference. I have noticed that between the two you'll be
running a little bit further with Taurens then you will be with Orc's/Trolls and
their starting location. But you'll have a larger stock of beasts with in the
Tauren location. So if you were to look at it from a purely statistical
perspective the Orc/Troll starting area is a much more efficient area in which
to level. But not so much as to really get upset over. You're looking at maybe
an hour, at most, of extra time you'll have to spend doing Tauren quests then
you would with Orc/Troll. I have noticed that most Tauren end up running over to
the Orc areas in order to hunt/gather but that's your choice. Personally I
believe that those few are missing out on a lot of very interesting Tauren
quests, which give the race its singular feel. Especially the "Earthmother"
quests which I absolutely loved.
But leaving that aside, you're really not going to notice a difference unlike
with the Alliance, which I confess has a much bigger difference. Night Elves
have been pretty much gimped in this area. Not so much with quests and quest
rewards, but with the amount of travel which you have to conduct with their
quests. You're going to find yourself running ALL OVER the island getting your
quests accomplished, and quite honestly, it's really annoying. This is why
you'll notice a lot of NE's spending their time trying to get to the Dwarflands
in order to level. When you look at it purely statistically, Dwarves got the
meat and potatoes of the deal when it comes to their first 10 levels. Small
zone, simple quests, quick leveling. I've leveled dwarven Hunters in about 1/2
the time it took me to level my two Night Elf Hunters based purely on the amount
of travel time you have to conduct. However, if you do this you'll be missing
out on quite a bit of backdrop storyline to the Night Elves. Again, it's up to
you. But as you start making alternate characters to play you'll notice the
difference, and you'll begin migrating your NE alts to either human or dwarven
lands to level for those first 10-15 levels.
The down side to this? As a Hunter you'll inevitably have to return to your
homeland in order to do the quest to attain your pet. To circumvent the amount
of travel you'll have to conduct in this instance you can do one of two things:
Rest in an inn within the dwarven lands so that you can use your Hearthstone to
return promptly from the NE lands so that you won't have ride a griffon the
entire way back OR do not rest in an inn within the dwarven lands and use your
hearthstone once you reach level 10 and it will bring you straight back to your
starting location. And then take the griffons back to the dwarven lands. I know
this sounds like alot of effort but it sounds worse than it really is and once
again it's COMPLETELY up to you. I personally enjoy the extra travel time
because even with the extra time it takes to travel back and forth you'll still
level in a fraction of the time that it takes you to do so in NE lands. Once
again, that's completely up to you. If you do choose to go to the dwarven lands
in order to level I highly suggest that you hit up every griffon location on
your way there. I'll describe this treck in the final section of this guide. So
if this interests you refer to Section 7.
Now once you've reached level 10 you'll need to seek out the Hunter trainer in
or near your starting location so that you can begin your most important of
quests. Your pet quest. I'm not going into detail regarding this quest because
quite frankly, it's pretty self explanatory. I will say that once you complete
this quest you'll need to pay attention to the quest givers closing statements
so that you can go onto the second part of your pet quest which you will need to
complete in order to gain the ability to train, feed and ressurect your pet.
This is important, make sure you pay attention so that you'll know who to speak
with once your finished. Many a times you'll see players asking why they can't
feed their pet in the General chat when, if they paid attention, they would know
exactly what to do.
Hunting Tactics:
The most important thing to note up to level 10 is that you have only one aspect
of which to choose from "Aspect of the Monkey." This aspect gives you a +8%
bonus to your dodge rating. You can have only one aspect up at any one point in
time so it goes without saying, that since you have only this aspect, for the
first 10 levels you should have this active at all times. Now once you hit level
10 and then 20 you'll recieve your next aspects: Aspect of the Hawk (lvl 10) and
Aspect of the Cheetah (lvl 20). Hawk gives you a bonus to your ranged attack and
Cheetah gives you a runspeed increase which is useful for travelling.
Primarily you're going to be switching back and forth between Hawk and Monkey so
it's a good idea to have these two on your primary quick bar so that you can
switch back and forth easily. For instance when your pet drops aggro you'll be
able to easily swap back to Monkey in order to go toe to toe with your opponent
and then when moving on to your next kill you switch back to Hawk without any
messing around. You're going to be using these two so much that it's a bad idea
NOT to have them on your primary quickbar for easy access.
After your aspects your going to notice that the majority of your abilities
falls unto your rifle/bow. You are after all a ranged combatant! Prior to 10
you're going to notice that your most important shot is going to be Serpent
Sting. You're going to want to get this off first because it's a DoT (Damage
Over Time), which means that after you shoot the bugger and it runs up to you to
go toe to toe it's still being damaged while you're meleeing your opponent. Once
you get ahold of Concussive Shot, which is a snare ( a spell which slows the
movement of your opponent), you'll be starting off with that shot. Concussive,
then hit 'em with your Serpent Sting so that while he's slowly coming after you
you'll be able to get a couple more shots off before you have to go melee with
your opponent. Now as soon as you get Hunter's Mark (ranged damage buff at level
6) it'll be important to be using that on each and every opponent you go after.
So it should look somethinglike this:
Open with Hunters Mark. Tag your opponent with Concussive and a quickly follow
up with Sting and then Arcane Shot (level 4 instant damage cast). By the time
your opponent reaches you he should be half dead. Good enough for you to deal
with him easily.
Now when it comes to level 10... that's when the fun starts. Now you have
yourself a tank, your pet. That's to say a guy to go head to head with your
opponent while you pelt away with your rifle. Once it get's to this point this
is how your opening combat should look:
Open with Hunters Mark. Send in your pet to attack. Let your pet hit your
opponent at least once, then launch in with your usual attacks. Now for your
first few levels with your pet (10-13) don't be surprised if your pet doesn't
manage to hold aggro for you the whole time. As you get higher you'll notice
that your opponents will rarely go after you instead of your pet. Now there are
a few more things to note in regards to pets but we'll get to that in a later
section. Now all the way up to level 18 this is pretty much how your opening
combat is going to look. It's quick, effective, and very safe for you. Once you
hit 18 that's when you get to throw some interesting things into the mix. Namely
traps.
Traps are truly wonderful things. High damage DoT's which will decimate your
enemies. However, as useful as they are you'll notice that the best use for them
is not when you're solo'ing. Staying to your normal routine is best for
solo'ing. But their best use is when you're the "puller" of a group. Which will
also be discussed in a later section. Dont' worry, we're getting there = ).
Section IV: Pets
Next to your Bow/Rifle the primary aspect of a Hunter is his pets. Your pet is
your best friend. He's the one that keeps you out of harms way and as such it'll
do you good to know everything there is to know when it comes to your pet.
The first and foremost thing you should know is that no pets are better than
eachother! This is EXTREMELY important to know, because the forums and general
chats constantly get swamped with this question. No pet is better than another.
Some pet's have slightly more armor. Others have slightly more damage to deal,
others have little special abilities that they have which can "proc" but, all in
all, pet's are pretty much the same. The ONLY REAL DIFFERENCE is how they look.
That's it. Pick a pet which suits your taste or roleplaying aspect of your
character and stick with it.
I'm not going to hit on taming because if, after doing your pet quests, you
still don't know how to tame... you need to switch classes. Right now. Don't
wait. Get another class; something that doesn't require a lot of brainpower.
Like a Warrior or something. However, if you paid attention and know how taming
works, then please read on.
Pets
Let's get this right out of the way because they're the two most commonly asked
questions I see. 1.) In order to name your pet you right click it's icon, which
is located at the top left hand corner of the screen, right under yours. Then
select "name". This is a one time deal. Once you name it, that' it, your done.
You can't rename him. 2.) You do the same thing in order to "abandon" your pet
as well. Right click his icon and click "abandon". Be warned, this is also a one
time deal. When you abandon your pet, that's it, he's gone forever. You'll be
doing alot of this to learn your pet skills, which will be described below.
Now, the most important thing to know about your pet is it's Loyalty and
Happines level. Loyalty has six different levels that I know of. The longer your
pet stays happy the faster his loyalty will grow. Level six takes the longest to
attain. Keep your pet happy and his loyalty will grow. Now the effects of
loyalty is a bit ambiguous at this point. No one really knows what the actual
value of loyalty is. All we do know is that if your pet's loyalty is at it's
lowest and it's happiness is at it's lowest your pet will leave you. I'm not too
sure if, as your pet gains levels in loyalty, it can actually loose those
levels. I've never let his happiness stay so low to actually find out but I
would imagine that this is how it works. There might be something to do with
damage and armor when it comes to loyalty as well but of this I'm not too sure
either. And, of course, that with each successive level of loyalty that you gain
with your pet he gains skill points.
Now happiness is a bit more defined. There are three levels of happiness.
Unhappy, Content, and Happy. If his happiness level is at Unhappy your pet will
only do 75% of possible damage. It will do 100% at content and 125% at happy. So
of course you want to keep your pet "happy" at all times. In order to increase
happiness you have to feed your pet. Now in order to find out what kind of food
your pet eats you have to go into your character screen. Hit the small button
which looks like your characters head. This is usually located in the bottom
center of your screen. Once there click on the Pet tab. You'll see a picture of
your pet as well as his experience bar and his statistics. Now in the upper left
hand corner you'll see a little smiley face (or sad face). This is the gauge of
his happiness. Hover your cursor over this guage and it will tell you what your
pets diet is. That's to say what he needs to eat.
You can find this gauge also next to your pets HP bar on the main screen in the
upper left hand corner but only in his statistics window will it tell you what
its diet is.
It's always important to know what it is that your pet requires to eat because
you'll be picking up meats and what not off of the creatures which you hunt.
Such as boar meat off of boars. If your pet eats meat, simply drop the boar meat
right on top of your pet and he will feed. If you have a stack of food don't
worry, he'll only eat one item at a time; not the whole stack. It's important to
know that the higher your pet get's in level the higher "level" food it will
take to make him happy. So if you have a stack of boar meat in your pack which
you looted off of level 14 boars you're going to notice that it takes alot more
of that food to make your pet happy when it's level 20. This is why Cooking is
an awesome thing to have as a Hunter. Cooked food is better for your pet then
uncooked raw food. ! And will keep your pet happier longer. The higher level
cooked food you have the longer your pet will stay happy.
It's a good thing to know that everytime your pet dies he will default to
"Content". If he dies while Content he will default to "Unhappy". So it's a good
thing to keep your pet happy at all times. Because of this you'll find yourself
hunting beasts more often than you'll find yourself hunting humanoid monsters.
Beasts drop meat and what not while humanoids will only drop cooked food
occasionally (some more often than others). And it's better to get free food
then it is to pay for it at an inn. Of course, if you hunt humanoids, you'll be
getting money whereas beasts don't usually drop money and that money you can put
towards buying food. Yes, it's a chore keeping your pet happy but as you level
up you'll notice that it's really not that bad.
After feeding your pet, the next important thing to know is how to train him.
This is where it get's a little tricky. The first thing you should do when you
get your pet is save up 5 silver and head straight to a Stablemaster. You can
find these guys in almost every town and city. Once you find a stable master buy
yourself a slot in the stable and put your pet in that stable so you can go tame
yourself other pets. The reasoning behind this is because the only way to train
your pet in other abilities is to learn them from other creatures. For instance,
most coyote's and wolfs have either Bite 1 or Bite 2. In order for you to teach
either of these abilities to your pet you must first learn them yourself. And
the only way to learn them is to tame a creature (in this case a coyote or wolf)
and go hunting for a little bit with him. After a few kills you'll get a message
saying that you have learned "Bite 1". Once you learn this you can abandon the
coyote/wolf and go retrieve your pet and teach it to him.
In order to teach your pet you have to click on the train icon in your spell
book. It's not hard to find so go ahead and get to it. To find out what skills a
creature which you have tamed has, go to the pet tab which I described earlier.
You'll be referring to this screen alot when you're taming creatures trying to
find different abilities to teach your pet. So remember how to find it. Only
some creatures can learn some abilities. For instance, a Strigid Screecher (owl
in NE lands) can't learn Bite but it can learn Claw and a wolf can't learn Claw
but it can learn Bite so on and so forth. The most important of all abilities
which you can teach your pet is Growl. This ability basically keeps aggro on
your pet and off of you. You automatically know Growl I but to learn subsequent
Growls (i.e. II III IV and so on) you visit a pet trainer which can be found in
every major city and some towns. You won't be able to learn your next growl
until level 20 so I wouldn't sweat! it until then. But make sure your pet learns
Growl I as soon as possible because it's the single most important ability you
can teach your pet.
In order for your pet to learn new skills he must have skill points. You gain
these as your pet increases in level and in loyalty. You can see his current
skill point total in the pet statistics screen that I described earlier.
It is important to know that you can only tame Beasts. You can't tame Humanoids
and you can't tame Critters, dissapointing I know. I always wanted me a high
level rabbit.
Another important thing to know about your pet is how to get him off of a
creature. Sometimes you'll send your pet attacking the wrong creature at the
wrong time and you want him to return before he starts attacking or perhaps just
to pull him off of a creature that someone else hit first etc. etc. In order to
do this all you have to hit is the button that looks like a white baby seal.
This is the "passive" button. When you hit this your pet will come running back
to you right away and will not attack anything, not even if being attacked. Next
to the passive button are two other stance buttons: Aggressive and Defensive.
Aggresive means that he will attack anything that moves. Defensive means he will
only attack what you tell him to attack or he'll attack whatever hits you or
he'll attack whatever hits him. The attack button overrides all of the stances
however. If you have him set to defensive or passive or even aggressive he'll
attack only what you tell him to most of the time. So you don't need to worry
about him switching targets midway in battle. Your pet is pretty obedient and
intelligent.
Section V: Talents
This I'm going to have to say is going to be your biggest choice that you will
make in regards to your character build. Unfortunately this is going to be the
shortest section as well because quite frankly there is just too much to
annotate here. To put it simply you have three main choices: Beastmastery,
Marksmanship and Survival. Pick one and make it your focus.
If you want to focus on your pet then you'll want to invest alot of points into
Beastmastery. If you want to focus mostly on your rifle/bow then you're going to
want to invest most of your points into Marksmanship and if you want to work on
your melee abilities then you're going to work on Survival. Personally, I see
survival as the least important of the three. Mostly because, if you have to
rely heavily on your melee abilities... you're doing something wrong. That's not
to say it's a bad choice, I just don't see much use in it personally.
All of that aside you might want to invest points into Improved Aspect of the
Hawk (Beastmastery) and Improved Hunters Mark (Marksmanship). These are the
staple of your most important weapons (rifle/bow) and you're going to want to
get these sooner or later. I personally focus on Beastmastery early on in order
to get Bestial Swiftness as soon as possible. Only because this is probably the
most important ability your pet will need when it comes to PvP. If you plan on
PvP'ing that is. I would recommend maxing out Improved Aspect of the Hawk, then
Bestial Discipline and then get Bestial Swiftness. You're going to want more
focus for your pet so he can keep growling to keep aggro and you're going to
want to have a higher power ranking for your rifle and this path get's that for
you quickly. Afterwards I recommend to work on Efficiency (Marksmanship) and
then get to work on your Improved Hunters Mark so that you can get the highest
power output for! your rifle/bow.
But like I said before, there is no wrong way to go in this respect, if you know
what it is you want. However, I wouldn't recommend just randomly driving points
wherever nor would I recommend spreading your points out. Find what you want,
and focus in on it. It's better to be exceptionally good in one area then
average in several different areas. If you make a mistake, don't worry about it.
You can visit your local trainer and have him reset your talent points for you,
for a price of course.
Section VI: Your role in a party/PvP
Party Role
This is a very important thing to know, mostly because when playing a Hunter,
you tend to solo most of the time and then when you hit up groups you often find
yourself wondering, "ok... now what?" To put it simply, your role is that of the
"puller." Meaning you are the one that "pulls" the target to the group. Sure,
other people can play this role but you, as a Hunter, play this role better than
others for one simple reason: Traps. We touched on this a little bit earlier and
now we're going to clarify.
This is how it works. Your party waits in a predesignated "safe area". You then
head out, find a target and Mark it (hunters mark). Put down your trap right in
front of you and fire a shot at your intended target (preferably a DoT). Wait
for him to get to you about half way and start walking backwards allowing him to
follow you into the Trap that you placed. Once the trap is set that's when you
send your pet in to grab aggro and the other "Tanks" of the group (the guys that
are meant to take damage) jump in and start pounding on him. Once aggro is
pulled off of you, then you start chiming in with your rifle. Do NOT shoot
before hand otherwise you'll never get the aggro off of you. Once the kill is
done, repeat the process. If the guy your attacking is especially tough you
might want to hold your pet back and wait for the tanks to pull aggro first so
that your pet doesn't constantly die. It's important to make sure your pet
"Stays" with the group and is ! set to "Docile" so that he doesn't start
charging ahead preventing your trap from going off. You'll see what I mean if it
ever happens to you. It's not fun!
PvP
When it comes to PvP, things get a bit more complicated. Hunters aren't built
very well for PvP solo'ing. We may be the kings of Solo but we aren't for PvP.
If you're going up against a mage, you'll win more often than not. Reason being
is that the mage has to worry about both you AND your pet. Not only that but
with the combined incomming damage of both you and your pet it takes a mage much
longer to get a spell off then normal. So you're going to win quite a bit when
it comes to mages. But the problem is, in PvP, you don't always get what you
want. Your going to find yourself finding quite a bit of truth in Murphy's Law.
Which states, "What can go wrong, WILL go wrong." For instance, Warriors don't
need to worry about your pet. To a well suited Warrior your pet is nothing more
then an annoyance. So what he's going to do is Charge your butt and take you
down as quick as possible to get this filthy little bug off of its tail. Soon as
you go down, your pet "despawns" so your going to notice that most people aren't
going to worry about your pet. They're going to worry about YOU.
Now if someone is going to try to duke it out with you ranged style (like a
mage), then you're going to win. But most people know better then to do that.
They're going to get up close so you can't use your rifle/bow and bring it home
via melee. Something you're not as good at as others. But when you're in a party
well things are quite different. Toss your pet on the mage to try to keep
interrupting his casting, Hunters Mark the first Rogue you see (so that everyone
knows where he's at) and start plinking away at whatever moves. In a party,
you're pretty versatile and valuable. Especially with your tracking abilities.
In short, if you're going to PvP make sure you do it in a party atmosphere. If
not, then make sure you're very careful of what fights you pick and try to keep
as much distance between you and your opponent as possible, because when it
get's close to home, you're nowhere near as good as you could be.
Section VII: Closing statement & tips
Tip 1.) Leatherworking and Skinning are the best suited professions for a
Hunter. For one, you are going to be hunting beasts more than anything else so
you'll not only get the benefit of food for your pet but also the benefit of
leather for your tradeskill, and because your armor is Leather (until level 40
when you finally get Mail) you're going to be saving a ton of cash on the most
expensive money sink for players: Armor. You'll be making armor for yourself at
a FRACTION of the cost it would take to buy it from other players or vendors AND
you'll be able to turn a profit by selling what you do make to other classes via
the Auction House (located at all major cities). I can't express how much money
you'll be saving yourself if you go this route. And that aside, it's just fun.
In my opinion anyways.
Tip 2.) If it comes down to armor or melee weapons vs. a better rifle/bow? Go
for the rifle/bow. Every single time. You're not going to get hit as often as
the tanking classes and you certainly won't be using your melee weapons as often
as your ranged weapon so make sure you invest in a new rifle/bow before going
out and getting yourself one piece of armor or a new sword/dagger/axe.
Tip 3.) Always keep some form of tracking up at all times. Whether it be beasts
while hunting, Undead while in haunted forests or Humanoids while PvP'ing...
ALWAYS keep tracking up.
Tip 4.) Soon as you hit 15 head to Loch Modan and go to the Hunting Lodge to
start doing the hunting quests given by Daryl and others there. You'll get
yourself a good bow/rifle for your level and a 10 slot ammo pouch/quiver. I
can't remember what the Horde equivalent of these quests are but I know they got
it. It's been awhile since I played a Horde Hunter.
Tip 5.) As stated earlier, here is how you get from NE lands to Dwarf lands or
Human lands. Go to the capital city of Darnassus, located west of your starting
location. Just stay on the road all the way. When there head to the center of
the city. In the center of the city is the bank. It's a tree with a shop set up
inside of it. Drop off ALL of your gear into the bank. Once that is done head
behind the bank and you'll see a big tree with a purple light surrounding it.
Walk into the light and get transported to Rut'therin Village. From there, go to
the Hippogriff trainer. He's located at the top of the catwalks. Get a ride from
him to Auberdine. Once there head to the docks and look for the sign that says
Menethil and take the ship from that dock. That will bring you to Menethil. Once
in Menethil talk to the Griffon trainer there to get a new flightpath. Trust me,
you'll be glad you do this. Now once that's done run outside of menethil and get
yourself killed. I know, sounds crazy but it'll save you a bit of a walk. There
should be plenty of gators right outside the gate so you should be able to die
quickly. Once you die you'll spawn at the graveyard which is located in the
middle of the wetlands. Bascially you just saved yourself 15 minutes of walking.
Talk to the spirit guide and respawn. Now follow the road east and avoid ALL
creatures, expect to die at least once while doing this last run. It's ok, it's
gonna happen. That's why you deposited all your gear in the bank. Just run back
to your corpse ressurect and keep heading East. Soon you'll hit a series of
tunnels. Becareful of these because more often than not you'll have either Horde
NPC's or Horde players hiding out on the other side of the tunnels.
Once you're through the tunnels or you recieve the "Entered Loch Modan", system
message yourself killed again. You'll spawn at the Loch Modan graveyard speak
with the spirit guide again and respawn there. Find the Griffon trainer in this
small town (called Thelsamar) and get the flight path here as well. Once that's
done follow the path south into the valley of kings. When you're in here take a
right off of the main trail which will lead into South Pass. Run through here
into Dun Morogh. Once in Dun Morogh get yourself killed again and you'll spawn
and speak with the next spirit guide. You are now in Kharrano's. This is where
you'll be centered at until you hit 11 or 12. Not far from here is Ironforge
(the dwarven capital). It's just north, follow the road, and take the second
right (it goes up a slope). Make sure to get the flight path from the Griffon
trainer here (he's located in the center of the city to the right of the great
forge. Now if you wanna get back to NE lands it's only a griffon and a boat ride
away. Congratulations. You just made the trek in 20 minutes. If you need or want
to go to the human lands instead for your beginning levels just take the tram
from Ironforge (marked on your map) and that'll bring you to Stormwind which is
the humans capital.
Tip 6.) If your pet is having trouble keeping aggro it's probably because he's
running out of focus to keep "growling". In this case right click on Claw/Bite
to take it off of autocast. You'll notice if something is on "Autocast" because
it's borders will be glimmering/glowing. That means it constantly casts over and
over again. Take claw/bite off of autocast and keep growl ON autocast. And it
should keep aggro from here on out. Occasionally tap the claw/bite action so
that your pet keeps it's damage dealing up. It's an extra click, sure, but you
better ensure his capability of maintaining aggro. Until you can up his focus
some via your talents (talked about this earlier).
Tip 7.) Make friends with an Engineer. They make the best upgrade for Hunters:
Scopes. These babies add 1-3 points of damage to your ranged weapon. Upping the
base and max damage and subsequently increasing the DPS (damage per second)
which is always a good thing. You'll want to definitely start investing in these
around level 20ish.
Tip 8.) Though Traps aren't very useful in PvP they are extremely useful while
hunting solo and in parties. Take the time to experiment with them and see how
they work. With creative use you'll find that such traps like your Ice Trap are
pretty useful for things like taming animals.
Tip 9.) If you choose to go leatherworker as one of your professions the first
thing you need to get, other then a skinning knife, is more bags. Save up every
piece of linen that you find. Tailors will often make bags for free if you
supply the linen for them. And you'll need as many bags as you can get your
hands on. They fill up fast.
Tip 10.) Pay attention as your hunting. Some monsters are social. That means
they bring a friend with them if you attack one. It's good to know what is and
isn't social. Especially when you're hunting alone. Nothing can ruin a good pull
like an add.
Tip 11.) Pay attention to your pets health. If it gets dangerously low turn off
the Growl autocast and pull the aggro onto you. It's better to take a little bit
of damage and let your pet live then have your pet die and loose happiness.
Tip 12.) When traveling the best way to stay alive is to have your pet attack
whatever it is that's aggro'd on to you. Keep running, soon as the monster
aggro's onto your pet click the "passive" button and your pet will follow you
again with the monster in tow. You'll live and more than likely your pet won't
even be scratched. Keeps you alive and makes for very safe traveling when on
foot.
Tip 13.) Remember cooked food is always better then raw food. So try to work on
your cooking skill while your at it. And if your chosen pet likes fish, well
then learn fishing. = )
Tip 14.) As a Hunter you are required, BY LAW, to say "Oh what a cute pet! Where
can I get one?" whenever you see a gnome in somone elses party.
Tip 15.) Be courteous. As a ranged character you have the luxury of being able
to beat nearly anyone else at getting monster first. If you see someone going
for a monster don't be a dork and shoot it first. Melee's HATE that. And if you
see another Hunter's mark on a target, don't be a douche and go after it
anyways. Courteousy will get you a long way in this game.
Well, that's about all I got for now. If you have any questions feel free to
give me or any other Hunter a look up. We don't mind answering questions. So
long as it's not "What's the best pet?" For that you automatically get IGNORED!
In time, you'll see why. = ) Enjoy!
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