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Engineering for Dummies
Rasmfrackn's Engineering FAQ v.1.05
Here is the Unofficial Engineering FAQ.
Big thanks to Draznar for coordinating basically an entire forum's worth
of information. I'm glad to contribute.
Questions, comments or suggestions can be put in a reply to this post.
TABLE OF CONTENTS
SECTION 1 - FAQ Information and References
SECTION 2 - About Being an Engineer
SECTION 3 - About The Act of Engineering
SECTION 4 - About The Results of Engineering?
SECTION 5 - About Advancing in Engineering?
1. FAQ INFORMATION AND REFERENCES
1.1 Where can I read the official details about Engineering?
Professions:
http://www.worldofwarcraft.com/info/professions/
Engineering:
http://www.worldofwarcraft.com/info/...gineering.html
1.2 What about "Unofficial" details?
Obviously, this FAQ.
A must read is Draznar’s Profession FAQ:
http://forums.worldofwarcraft.com/th...1&tmp=1#post40
If you want to know specific levels, drop rates, etc then you should memorize
these website addresses
http://www.thottbot.com/
http://wow.allakhazam.com/
They are both highly searchable databases of all things WoW, and becoming
familiar with how
they operate is invaluable to finding your way around.
Hy has also created his own guide that deals with raising your engineering skill
and choosing
to become a Goblin or a Gnomish engineer.
http://thecartel.org/Tradeskills/engi/intro.html
If you are doing Mining in conjunction with Engineering (and you should),
you should check out Faltigoth’s Mining FAQ:
http://forums.worldofwarcraft.com/th...tmp=1#post5998
I don't see any credits on the site, but someone has put together a profession
compendium at:
http://members.cox.net/katy-w/Trades/Home.htm
This looks especially useful for comparing when schematics are learned and when
they are no longer
useful for skillups. (Shows skill it's learned at, when it turns green, and when
it turns gray.)
1.3 I have additional information for this FAQ, how do I get it to you?
Please reply.
1.4 Can I repost your FAQ on my website, guild website, etc?
No. Permission to repost or redistribute this FAQ remains at the authors sole
discretion.
You may offer a link to this FAQ, however.
1.5 Website X would love to host your FAQ, interested?
No. Maintaining the FAQ in more then once place is rarely a good idea,
and I'm bad enough at maintaining consistency within one document.
1.6 What’s the official link to this FAQ?
http://wow.toshimo.com/viewtopic.php?t=278
2. ABOUT BEING AN ENGINEER
2.1 What's good about Engineering?
Cool gadgets, explosives, basically things that provide unique effects otherwise
impossible.
Items that can overcome some class shortfalls.
Can create goggles, a cloth headgear that gives nice bonus, and is rare at low
character levels.
Impress your friends by doing the seemingly impossible!
A few items that can be produced for profit, mainly on commission.
2.2 What's not good about Engineering?
Most things are expensive to make.
Most gadgets can backfire on you, with a variety of effects.
After skill level 150, the leveling curve gets steeper.
Schematics for the more interesting items require a wide variety of components.
Most engineered items are only usable by engineers. This means that engineering
is NOT a money-making profession.
2.3 What Profession type or category is Engineering?
Primary. It DOES count against your limit of two (2) Primary Professions.
Production.
2.4 How does Engineering work with the various classes?
Engineering is a unique profession in that it creates a wide variety of
items with an array of effects. Whatever your class is, engineering will
either play to its strengths or make up for its weaknesses.
2.5 What professions does Engineering match up with well?
BEST: Mining. I don't really see any other profession as a choice, though you're
welcome to try. Basically every engineering schematic requires metal bars, mined
stones,
or both. This is the only option that doesn't involve huge amounts of buying and
selling
in the auction house to procure the needed metal and stone.
GOOD: I wouldn't place any profession in this category.
OKAY: Skinning, Herbalism. Engineering is money-intensive, so you'll need a lot
of gold
flowing in if you want to buy all of your materials. The other gathering skills
allow you
to sell all of your findings at auction to pay for the things you need.
EHH: Tailoring. As a profession without a gathering skill, you could possibly
make money
as a tailor to buy your materials, but I wouldn't recommend it.
POOR: Other Professions: Honestly, these don’t really work well with
Engineering.
3. ABOUT THE ACT OF ENGINEERING
3.1 I would like to learn Apprentice Engineering, who can train me?
Any Journeyman Engineering Trainer: Locate one and ask to be trained.
You may train Engineering starting at level 5. As with other production
professions,
the level requirements for the various levels of engineering are as follows:
Apprentice: 5
Journeyman: 10
Expert: 20
(Racial: 30)
Artisan: 35
Engineering Trainer Locations: Most large cities have an Engineering Trainer.
Ask a guard for directions.
There are other trainers in the world as well. Refer to a site listed above such
as thottbot.com
for a listing and locations.
It will cost 5 copper to learn Apprentice Engineering. If you are in a city
where you have a reputation
of Honorable or better you will receive the standard honorable discout on your
training.
3.2 How do I create an Engineering item?
1). You must know the Engineering Skill. Go to an Engineering trainer and get
Apprentice Engineering.
2). Many Engineering schematics require you to be at an anvil with a
blacksmith's hammer.
Later recipes require other items such as an arclight spanner or gyromatic
micro-adjustor; these
are created with the engineering profession itself. They are not used up, and
must simply be
in your inventory. The same applies to the blacksmith hammer.
3). Open your spellbook by typing 'i' or 'p' or whatever you have it bound to,
click on the general tab (the
top one), and find the engineering icon. Click on it to open the profession
window listing all the
schematics you know.
4) Fulfill all the requirements of the schematic (listed next to the item
description) such as being
near an anvil and having and arclight spanner on hand, and have all the
necessary materials. Click
on create and wait for the progress bar to complete. You've just created an
engineering item!
3.3 Where can I get the components I need for my items?
As I mentioned, most materials come from mining.
Engineering as a whole requires a wide variety of materials for the more
esoteric schematics,
though, so you will invariably find yourself purchasing some things. Become
familiar with the
auction house for your faction, and keep track of prices for items you might
want to buy.
If you prefer, most materials can be obtained on your own. In this case, refer
to one of the
external web resources to learn where they can be found and how to get there.
Using either
thottbot.com or wow.allakhazam.com, you can refer to a schematic to see the
components, click on
a specific component, and receive more information about it.
One especially elusive piece of equipment is fused wiring. Certain mechanical
enemies drop this, such
as the ones in Gnomergan. You can also reclaim it from target dummies, which may
or may not be more
practical for you. After a target dummy expires or is destroyed, it leaves
behind a "corpse" where you
can reclaim some of the components used, and possibly also some fused wiring.
Arcanite bars are obtained from alchemists, and require 1 thorium bar and 1
arcane crystal to create.
This transmutation has a cooldown of 2 days.
Enchanted thorium bars are obtained from enchanters. I'm not sure if they're
used in any schematics yet.
Enchanted leather is also obtained from enchanters. I see this is required by
some high-level schematics.
Dark iron is mined only in Blackrock Depths, a high-level instance. You may only
learn to smelt it
in that instance, and may only smelt and work it in that instance at the dark
iron anvil. There is
a trainer located there to train you. It takes 8 pieces of dark iron ore to make
each bar.
3.4 Where can I get a Blacksmith's Hammer?
Trade Good Merchants: All Trade Good Merchants will sell a blacksmith's hammer.
The price of a
blacksmith's hammer runs about 82 copper, less if you get a honorable bonus in
that city.
3.5 Where can I get an arclight spanner?
Later engineering schematics require you to have certain special tools on hand
to make the item.
These are created with the engineering profession itself, and are available to
create at the time
that the first schematic requires them.
3.6 Can my hammer or spanner be used as a weapon?
Yes, although they make poor choices. There is no durability associated with
them,
so they do not ever need to be repaired.
3.7 How long does it take to create an engineered item?
Generally about 3-5 seconds. Some more interesting schematics take longer,
possibly to create
a greater feeling of importance for the item.
3.8 Can I do anything while Engineering?
Limited things: Anything that can be done while channeling a spell or summoning
a pet or opening
a chest can be done while engineering. That is nothing that involves movement,
casting a spell, or combat.
3.9 Can I be interrupted while Engineering?
Yes. Being attacked, moving, selling to a vendor, casting, or initiating combat
will interrupt
the engineering process.
3.10 Is there a level restriction on what I can make?
To an extent, yes. The basic level requirements for advancement place a
restriction on which schematics
you can learn, and therefore make. Also, the combat pets you can create with
engineering have level
requirements for their use. For example, a mechanical dragonling requires 200
engineering skill to
use, but also requires level 30. The same applies to general-populace items such
as guns.
3.11 Are there any UI Modifications for Engineering?
No, I have never seen any UI modifications specifically for engineering. There
are, however, some mods
that allow you to keep closer track of what profession components you have in
your inventory. This is
only marginally useful, since you can just check the schematic of whatever it is
you'd like to make.
Feel free to check out the UI forum for anything that looks useful.
http://forums.worldofwarcraft.com/bo...-customization
4. ABOUT THE RESULTS OF ENGINEERING
4.1 What can I create with engineering?
Guns and scopes:. These are basically the only product you can sell to other
players. These require
gemstones in general, and so you should consider making them on commission only
after a price has been
agreed upon.
Explosives: Blowing stuff up is one of the core tenets of engineering. It's why
I chose it. Bombs,
mortars, explosive sheep, and so on provide a source of fire-based area damage.
This is especially
helpful if your class does not have an option for area damage.
Gear: Most of the equipment made by engineering is cloth, and so is usable by
anyone. Engineers
can create headgear much earlier than it can be found or created by other
professions. The vast
majority of engineering equipment requires engineering to use, so can't be made
for others...
unless they are engineers as well. Occasionally the requirement to use something
is lower than the
requirement to create it, but not by much.
Gadgets: This is the other reason to become an engineer. The various gadgets the
profession
creates allow engineers to gain many effects granted to other classes. This
includes temporary
combat pets, short-term invisibility, fall-rate reduction, enhanced run speed,
and so on.
4.2 What happens when I use an engineering item?
Guns and scopes: Scopes can be applied to guns and bows to permanently increase
their damage by
a small amount. Guns and scopes are totally reliable and behave just like
regular items.
Explosives: Activating an explosive involves a channeling bar, but this bar
cannot be delayed
like a spell. Most bombs take about 1.5 seconds to activate.
Gear: Equipped gear is generally cloth and usable by any engineer, but certain
pieces are not. Gnomish
engineers can create a belt that temporarily shields the wearer from damage, and
this belt is
considered leather. Likewise Goblin engineers can create a helmet that grants +5
to the mining skill,
and this helmet is considered mail armor. More on Gnomish and Goblin engineering
below. Engineered
equipment tends to grant bonuses to either stamina or intellect, making it
useful for everyone and
especially useful for mana-based classes.
Gadgets: This is where the fun starts. Some engineered gadgets have a chance of
doing something
other than they should. Their descriptions usually say as much, but don't tell
you exactly what else
might happen. I don't believe combat pets or target dummies can malfunction, but
for example the
harm-prevention belt mentioned above has a chance of phasing the wearer out of
reality for a short time
instead of just stopping damage.
4.3 Can I sell my engineered items for fun and profit?
Generally no, as most items require the engineering skill to use. You could sell
these to other
engineers if you've found a rare schematic that others would want. In general,
though, guns and scopes
are the main selling items in the profession.
There are also certain quests that require engineering parts to complete, so
keep your ears open.
4.4 Well, what CAN I sell?
I'd like to list some items here that deserve special consideration. These have
some interesting
characteristic that makes them viable sell candidates.
Guns: Engineered guns have the potential to be the best damage for a given level
range. Which guns
are worth selling, and what level/price range are we talking? I've never sold
any myself.
I've heard that the silver-plated shotgun is a good choice.
Scopes: Scopes are like enchants for ranged weapons. Scopes should be
money-makers,
but remember to make these on commission instead of keeping a stock.
Ammo: I've never had much luck at selling ammo for a profit, but they're
consumable and generally better
damage than similarly-leveled vendor-bought ammo. Again, this is probably a
commission type product.
EZ-Thro Dynamite: This is low damage dynamite that is usable by anyone. I
haven't tried selling this to
strangers, but it's possible. It requires 4 coarse stones and 1 wool per "cycle"
though, and coarse
stone sounds like it's fairly rare on many servers.
Pets: Mechanical squirrels are much cheaper to make than vendor-bought pets. The
major cost is 2 malachite
pieces. You can probably sell these at a profit early on if you find the
schematic for them.
Later on is the Lifelike Mechanical Toad. This one requires much more expensive
materials, but
some people are willing to pay for exclusivity.
Flame and Ice deflector: These are rare schematics (one dropped, the other
vendor-bought), but they
don't seem to be engineer-only items. They don't help a whole lot, but they're
cheap to make. I doubt people
know they exist, so there probably isn't much market.
Ornate Spyglass: For a long time I didn't think this item was worth much. It
zooms in your field of
view, which has a nasty side effect of making things whip around on your screen
if you turn quickly. However,
now that I've been in some difficult instances and out on mining expiditions in
areas above my level, I wish
I still had mine. Besides making things in the distance larger, it actually
increases your sight range, letting
you see things you otherwise couldn't. Great for looking past some enemies you
don't want to fight, or across
a chasm you can't jump to see if it's worth going around, etc. Everyone should
have one of these.
Discombobulator Ray: This schematic is learned in Gnomergan (explained below).
It doesn't have an
engineering requirement, and has 5 charges when created. It slows attack rate by
50% and movement rate by 30%.
It also turns your target into a leper gnome, which is priceless.
This item doesn't seem to work from the hotbar. You need to activate it from
your inventory at the moment, so
be sure to mention that to your customers or they may be very disappointed in
their purchase.
Aquadynamic Fish Attractor: If you want to deal in bulk, you could probably make
a small but steady
income on these fishing lures. For 2 bronze bars, 1 coarse blasting powder, and
1 nightcrawler (vendor bought for 1s),
you create 3 fish attractors, which cost 2.5s each from a vendor. If you know
enough people who still enjoy
fishing enough to pursue it, you should be able to give them a better deal than
the vendor while still turning
a profit.
Iron grenade, heavy dynamite, other explosives: Certain explosives sell to
vendors especially well.
For example, 1 stack each of heavy powder, iron, and silk will net you about 3g
from a vendor. You can
probably sell a stack of iron for 1.5 to 2g in the AH, so check it to see which
is more worthwhile.
Likewise 2 stacks of heavy powder and 1 stack of wool will make heavy dynamite
that will vendor for about 2g.
Check other easily-made explosives as well, depending on what you find yourself
with a surplus of.
Recipes: Gnomish and Goblin engineering each learn to make one recipe. These are
for other professions
to learn to make mithril cylinders and rocket fuel, respectively. As far as I
know these items are only
used by engineers, but smiths and alchemists may want these recipes to sell the
items.
Goblin Rocket Boots: Goblin engineers make rocket boots that are usable by
anyone, which increase run speed
for 20 seconds. Unfortunately they have a chance to explode, destroying the
boots and returning some of
the materials. If a buyer is willing to take the risk, you may be able to sell
them, plus upkeep when they blow.
Green Lens: At 245 skill, engineers can make a Blue item with +10 sta and a
random modifier. Only
engineers can wear them, but as a Blue item enchanters love them to get Large
Radiant Shards. (They
disenchant to this every time.) Depending on your auction house savvy, materials
cost between 2.5 and
3.5 gold, and can generally sell for 4-5g. Obviously prices vary from server to
server and as economies
change, but lenses should always be in demand, so keep an eye on the material
costs.
[Salt Shaker]: These are needed by leatherworkers to change deeprock salt into
refined deeprock salt, with a
hefty cooldown. This is the leatherworking transmute, similar to arcanite,
enchanted thorium, and mooncloth.
Again, the materials are pricey, so make these on commission.
Items for quests: Certain quests require you to obtain components from various
professions. Engineers
make some of these quest rewards.
For the Alliance, the following are needed for quests (Thanks Warlockgirl on
Archimonde for mentioning it)
Unstable Trigger
Hi-Explosive Bomb
Gyrochronatom
Bronze Tube
Mithril Casing
Advanced Target Dummy
For the Horde, the following are needed for quests
Deadly Blunderbuss
Gyrochronatom
Hi-Explosive Bomb
Unstable Trigger
Mithril Casing
Advanced Target Dummy
The Gnomish and Goblin engineering quests require items, but you're not likely
to sell these to any but
the laziest engineers:
Big Iron Bomb
Solid Dynamite
Explosive Sheep
Advanced Target Dummy
Mithril Tube
Accurate Scope
Player Prices fluctuate on materials and finished items. William maintains a
good guide on current prices.
http://forums.worldofwarcraft.com/th...tmp=1#post3716
You can use this to determine the cost of your materials and therefore the price
of your products.
4.5 Why can't I sell more items? (Why do they require engineering to use?)
The rationale is twofold:
1) To preserve the fantasy setting over a technology setting, they want
engineering to be relatively rare.
2) To preserve balance, the power gained via engineering is offset by needing to
commit to the profession.
If everyone could use engineered stuff, everyone would NEED engineered stuff to
stay balanced.
I'm not saying I agree, or whether you should agree, but that's Blizzard's
reasoning.
Back to top
Draznar
Mostly Benevolent Dictator
Joined: 03 Mar 2005
Posts: 1439
Location: Magtheridon PVP (A)
Posted: Mon Apr 11, 2005 5:58 pm Post subject: Post 4
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5. ABOUT ADVANCING IN ENGINEERING
5.1 How do I advance my Engineering Skill?
Make stuff. The only way to learn is by doing, so apply your craft!
5.2 How does the color scheme for schematics work?
Schematics are colored-coded according to the likelihood that creating them will
increase your skill:
Red schematics cannot be learned.
Orange schematics will always increase your skill when created.
Yellow schematics will sometimes increase your skill when created.
Green schematics will rarely increase your skill when created.
Gray schematics will never increase your skill when created.
Schematics will only change colors at multiples of 5. Also, a schematic that
just changed
from yellow to green will continue to give frequent skill points, while one that
is nearly gray will not.
I've created 20 green-skill items and not gained one skill point when the
schematic was about to turn gray.
(I believe this is a bug) Allakhazam's profession pages list when a schematic
will turn green and gray,
so consult this if you're unsure just how "green" something is.
Apparently Gnomes have a slight discrepancy here. Gnomes are given a racial
bonus of +15 to their engineering
skill (if they take engineering), which means that they start with a skill of 16
instead of a skill of 1,
and each skill cap is raised by 15 (expert gnomes cap at a skill of 240 instead
of 225, and gnomes can
actually have an engineering skill of 315). I've read (in a FAQ response) that
the color code is based
off a gnome's total skill, while the chance to skill up may be based off of
their un-adjusted total. This
would lead to gaining skillups more often from green schemaics, and even from
gray schematics sometimes.
Can I get a confirmation on this?
5.3 What does advancing my Engineering Skill do?
The higher the engineering skill, the higher level schematic you can learn.
Later schematics produce
more powerful items.
5.4 What's the best way to advance my Engineering Skill?
Generally speaking, you want to gain each point with the least amount of
materials spent. Orange and yellow
schematics are the most reliable, but sometimes the materials may be costly if
you're too low level to acquire them
yourself. Yellow and recently green schematics are often the "sweet spot" for
points per material used.
I've found that new ammunition and explosive schematics are very cheap
skillpoints, as they are meant to be
created over and over. For example, I used mithril-based ammo to skill from 240
to 270, at about 2 bars per
point overall.
If you're having trouble raising your skill, consult one of the database sites I
listed. Allakhazam lists
the skill level at which schematics turn green and gray, so you can compare that
to your skill level and
see which is your best option. If that is a dropped or vendor-bought schematic,
consider tracking it down.
5.4 I’ve stopped getting skill points when I create items. What’s going on?
Either:
You are at the maximum points you may have at your engineering tier. See the
Ranks/Levels below.
or
You are using gray schematics. Try creating higher-skill items to advance
engineering.
5.5 What are the different levels/ranks in the professions?
Rank (Min - Max Skills)
Apprentice (1-75)
Journeyman (50-150)
Expert (125-225)
Artisan (200-300)
Note that gnomes gain 15 skill in engineering as a racial bonus. As such, their
maximum skill at each rank
is increased by 15. (90, 165, 240, 315)
5.6 Are there any items that can increase my engineering skill?
None that I know of. Sorry.
5.7 What is the difference between Apprentice and Journeyman Engineering or
Journeyman/Expert or
Expert/Artisan?
The difference between two different levels is the maximum amount of points you
may have in
engineering. At Apprentice you may never exceed 75 points. At Journeyman you may
never exceed 150
points. At Expert you may never exceed 225 points. At artisan you may never
exceed 300 points.
5.8 Are there any level requirements for Engineering or the Engineering levels?
Yes, you may train Engineering starting at level 5. As with other production
professions,
the level requirements for the various levels of engineering are as follows:
Apprentice: 5
Journeyman: 10
Expert: 20
(Racial: 30)
Artisan: 35
5.9 What's that racial level you just mentioned?
When you have both reached level 30 and have 200 engineering skill, you may
choose to become either
a Goblin engineer or a Gnomish engineer. One path excludes you from the other,
and there is
no way to change your mind once it's been made. This choice is done through a
quest, so once the quest
is done you cannot do it again to change your mind.
The quest starts in one of three places: Ironforge, Undercity, and also in
Ratchet.
You will receive a book to read about the differences between the disciplines.
After you've
made your choice, you must visit the master for that path. The Master Gnome
engineer is in Booty Bay.
The Master Goblin engineer is in Gadgetzan. These trainers will give you a task
to complete to join
that society. Note that you don't need to choose either, as it is not linked to
learning
artisan engineering at level 35 at all.
For Goblin engineering, you must provide him with 20 Big Iron Bombs, 20 Solid
Dynamite, and 5 Explosive Sheep.
(Note! This is the number of items, not the number of "cycles" through the
schematic. Pay attention to
how many are made each time. I made WAY too many when I did this.)
For Gnomish engineering, you must provide 6 Mithril Tubes, 2 Advanced Target
Dummies, and 1 Accurate Scope.
These trainers are NOT, I say again NOT the Master engineer needed to further
your progression. Completing
this quest does NOT raise your skill limit past 225. Choosing a path simply
gives you access to
special schematics while excluding you from the others.
5.10 What schematics are gained by each specialization?
Goblin engineering produces the following:
1) (205) Goblin mining hat (AC 190, +15 sta, +5 mining, mail armor, BoP) (You no
take candle!)
2) (205) Goblin construction hat (AC 44, +15 fire resist, cloth, BoP) Use:
absorb 300 to 500 fire damage for 1 minute.
3) (205) Goblin sapper charge (explosive, limited use) Damage enemies around you
for a lot while damaging you
for slightly less.
4) (205) Goblin Rocket Fuel recipe (creates a recipe) create recipes for
alchemists, who in turn can supply you
with goblin rocket fuel, necessary for some schematics.
5) (205) Goblin Mortar (explosive, 6 uses) Has a minimum and maximum range.
Binds on equip, so you can
recharge your own mortar (using the Mortar: Reloaded schematic gained at the
same time) for significantly
fewer resources than a new mortar, but cannot recharge anyone elses as it is
soulbound to them.
Also worth noting is that this item apparently still causes a "stun" effect
instead of a "disorient" effect,
which is somewhat more useful. However, the radius is smaller than listed,
probably 6 yards instead of 10.
6) (225) Goblin Rocket Boots (AC 41, cloth) These boots are one of the few items
usable by those without
the engineering skill. They allow fast running for a short period of time, but
are prone to explosion.
7) (230) Goblin Bomb Dispenser (trinket, BoP) Can create one bomb that behaves
as an exploding sheep, every
30 minutes.
8) (235) The Big One (explosive, 2 uses) A massive bomb that deals high damage
in a huge radius. Has a
longer than usual activation time.
9) (240) Goblin Dragon Gun (trinket, BoP) A 10-second channel creates a cone of
flame that deals damage each second.
10(?)) (245) Goblin Rocket Helmet (AC 50, +15 sta, cloth) Allows you to charge
an enemy, knocking it unconscious
for 30 seconds and yourself for less time. Damage ends the effect.
Gnomish engineering produces the following:
1) (205) Gnomish Shrink Ray (trinket) temporarily reduces target's attack power
by 250. this can also backfire
on the user, causing them to shrink or grow.
2) (205) Inlaid mithril cylinder plans (creates a recipe) creates plans for
blacksmiths, who in turn can
provide you with mithril cylinders, necessary for some schematics.
3) (210) Gnomish Goggles (AC 45, +9 agi, +9 sta, +9 spi, cloth, BoP) goggles
with agility
4) (210) Gnomish Net-O-Matic Projector (trinket) Roots target for 10 seconds, 10
minute cooldown. Can backfire
and root the user instead.
5) (215) Gnomish Harm Prevention belt (AC 66, +6 sta, leather) Use: blocks 500
damage over the next minute,
but can also temporarily remove the user from reality.
6) (225) Gnomish rocket boots (AC 41, cloth) requires engineering to use, but
cannot be destroyed like the
goblin version.
7) (230) Gnomish Battle Chicken (trinket, BoP) summons a combat chicken for 90
seconds. 30 minute cooldown.
8) (235) Gnomish mind control cap (AC 50, +14 spi, cloth) allows mind control of
your target for a short time.
9) (240) Gnomish death ray (trinket, BoP) a 4-second channel deals damage to you
each second, and then releases
more than the total amount at your target. Aggros as you start channeling.
Each society has its own special ambient pet as well, which are BoP and gained
by randomly receiving the
schematic after renewing membership.
BoP stands for Bind on Pickup, which means the items cannot be traded at all.
As you can see, while the quest requirement is 200, you should wait until 205
skill to do it, since that
is the required skill for the first schematics in either discipline.
5.10.q Membership renewals
After a few weeks of membership in your club, you won't have access to your
trainer until you renew your membership!
In all likelihood, you'll learn all your special schematics before your
membership expires. I think it took me
3 days to skill up enough. However, with each renewal comes a special gift from
your racial trainer! Often
it will be bombs or components, but occasionally you will receive a rare
schematic or even one you can't
acquire any other way. Your renewal gift takes a full 24 hours to arrive from
what I hear; I haven't actually
renewed yet myself.
Here's a list of things people have received:
Big Iron Bomb
Hi-Explosive Bomb
Mithril Frag Bombs
Mithril Tube
Mithril Casing
Unstable Trigger
Schematic: Parachute cloak
Schematic: Lil' Smoky (Gnomish ambient pet, only known way to obtain)
Schematic: Pet Bombling (Goblin ambient pet, only known way to obtain)
Schematic: Lifelike Mechanical Toad (ambient pet, I had one report of this so
I'm a little skeptical)
Schematic: Goblin Land Mine
(This seems to be everything, as I've read one person's account of 80+ renewals
and this is all they got.)
5.11 How much does it cost to train Apprentice/Journeyman/Expert/Artisan?
Apprentice: 5 copper
Journeyman: 5 silver
Expert: 50 silver
Artisan: 5 gold
If you are in a city where you have a reputation of Honored or better you will
receive the
standard discount on your training.
5.12 I am ready to train in Journeyman/Expert/Artisan, who can train me?
You must find the engineer designated as the skill level above what you would
like to learn. That is,
to learn journeyman engineering you must train at the expert engineer. The
journeyman is not skilled
enough to teach you what he is still learning, and the artisan can't be bothered
to teach someone with
so little skill.
Engineering trainers are usually found in major cities.
Artisan engineers can be found in Orgrimmar and Ironforge.
The single master engineer (for all engineers) can be found in Gadgetzan in
Tanaris. His name is
Buzzek Bracketswing.
Getting to Gadgetzan can be a little daunting if you want to train as soon as
possible.
The short version is: head south out of the Barrens and follow the Thousand
Needles valley East
until you get to the Shimmering Flats. Follow the "road" South out of the bowl,
and Gadgetzan is on the
other side of the mountain pass. This is easier for the horde, but not bad for
the alliance (just long).
There are horde-aligned guards at the barrens/1KN border, but you can ignore
them if you time the elevator
right.
5.13 Where can I find a certain schematic?
Up until skill 250, most schematics are learned from the trainers.
Certain schematics are rare drops from monsters. You can check a database site
mentioned at the
start of the FAQ to see where it's been found, or you can purchase them via the
auction house.
Certain other schematics are purchased from special vendors across the world
with a limited supply. They
only carry one at a time, and you may find them for sale in the auction house at
a higher price. You can
decide whether you want to track it down yourself or spend more for the
convenience. Always check
a schematic before you buy it, to make sure it's not an easily-obtained vendor
item!
Nugnug has compiled a list of all vendor-bought schematics.
http://forums.worldofwarcraft.com/th...=new&tmp=1#new
Past skill 250, schematics are either limited vendor sales or rare monster
drops.
The Discombobulator Ray schematic is earned in Gnomergan by finding a rare drop
"delta security access card"
and using it with the Matrix Punchograph 3005-D near the end of the instance.
This card is tradable, so
share it with your guild engineers or you can try selling it in the auction
house, though I didn't have
much luck with that. Note this machine does not give you a schematic item, but
teaches you the schematic
immediately, so as an engineer you must reach this machine with a delta card to
learn it. You must also have
160 skill in engineering.
Flash bombs are learned from a schematic given by a quest called Pearl Diving. A
goblin in the badlands
asks you to collect Blue Pearls from shells off the coast of Stranglethorn Vale.
These pearls aren't BoP
and I collected them before I had the quest, so you might be able to buy them
from other players instead
of getting them yourself. The schematic comes from a "second turn in" of sorts,
after you turn in the quest
and talk to him again.
Our fancy new repair bot schematic is learned from a static location in
Blackrock Depths. There is a large
scroll on the ground just in front of Argelmach the golem lord, which you
interact with to learn this
schematic. This schematic requires 300 engineering to learn. If you aren't
interested in killing Argelmach
and his golems, or can't do it with your current party, you can run up, interact
with it to learn the
schematic, and run away. I did this after clearing the path forward to the bar,
and they actually deaggroed
from me before I got to the bridge. It's also possible to reach this location
solo, using 4 invisibility
potions and a gnomish cloaking device, or so I hear.
5.14 How do I "unlearn" Engineering
Go to your skills panel ("K") and highlight the skill you want to lose. It'll
show up in the lower
panel and next to it you'll have one of those circle with a slash "No" symbols.
Click on that symbol
to forget the skill. If you ever want to learn this profession again you will
just start out as a novice.
5.15 Current Issues/Bugs with Engineering
Goblin land mines may or may not work. I've seen them explode, but they
generally do nothing.
Seaforium charges are NOT usable on locked chests. They now work on some locked
doors, but not enough for
me to consider them useful.
Bomb disorent effects seem to be on a separate resistance check from the damage,
and seem much more easily
resisted. I've only just noticed my first disorient after weeks of chucking
bombs
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