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World of Warcraft Druid FAQ

 
By: Icon of Sin
Email: Hanumachine_R@yahoo.com
 
---------------
Version History
---------------
*Version 0.95 <12/8/05>
This FAQ is ready to be posted after weeks of planning.
 
*Version 1.00 <12/14/05>
Fixed a few typos, and I got a few E-Mails from a few good people 
with info about how to find the 2 pendants for the Druid's 
Aquatic form, and I revised one of the Feral Talents (Improved 
Shred) from a couple of tips I received via E-Mail today.
 
*Version 1.10 <12/24/05>
Merry Christmas, and Happy Holidays to all. Another update after 
getting more tips via E-mails the last few days, I updated some 
of the skills, and fixed some more errors. Special thanks to 
Wander Koldewijn (WiSK), Andrew Saliba (Lethalagent14), and Eric 
Doherty for their help.
 
*Version 1.11 <2/26/06>
Yeah Yeah, I know this update is very late, but I've been very 
busy with school work, and also playing with a few alts, but at 
least I care enough to fix a few things thanks to patch 1.9 which 
came more than a month ago, and extra info was added from E-Mails.
Special thanks go to Clarza Da Monkee, Travis M. Jordan, Andrew 
Gustavson, and Timothy Raja (Aka Pyromaniacpichu(Gamefaqs)) for 
making this late update possible, and anybody else I forgot to 
mention. *Hugs and Kisses to all*
 
*Version 1.12 <3/4/06>
I decided to add what changes the Druid will get when patch 1.10 
become available.
 
*Version 1.14 <3/14/06>
Fixed a few things, you know the usual stuff. Thanks to Xnay,  
MARGARET KELLY, and darth_static(Daniel) for their info.
 
*Version 1.20 <5/3/06>
Decided to add a small level guide, fixed a few things, and added 
some info including what changes the Druid will get from the 
upcoming patch 1.11
 
*Version 1.25 <6/01/06>
A professions section was added, and fixed a couple of 
misspellings
*****************************************************************
 
>>>Patch 1.11 changes<<<
 
From the official WoW forums I got the following message;
 
"When patch 1.11 releases, Innervate will become a base ability 
for all Druids, trainable at level 40. Once the patch is live, 
any Druid who formerly had the Innervate talent will instead have 
the "Swiftmend" talent, which has been added to the Druid 
Restoration tree, replacing Innervate as the 31 point talent. 
This new ability will consume a Rejuvenation or Regrowth effect 
to produce an instant heal."
 
Source: www.worldofwarcraft.com
 
*****************************************************************
Table of contents
 
I.    Introduction
II.   What is a Druid?
III.  Druid Skills
IV.   Talents
V.    Druid Quests
VI.   Small 1-60 Level Guide
VII.  Professions
 
*****************************************************************
 
I. Introduction 
 
Welcome to my Druid FAQ, in this FAQ I shall explain how the 
Druid works to the best of my abilities, the Druid is an awesome 
character, and I enjoyed choosing it as my first class in this 
game. If you see any mistakes, or something I forgot to add to 
this Druid FAQ, then let me know by sending me a E-Mail and 
proper credit will be given, but make sure it says 'World of 
Warcraft' or something similar on the title of the E-Mail, 
otherwise It'll treat it like spam and delete it.
 
*****************************************************************
 
II. What is a Druid?
 
A Druid is a special hybrid class available that can behave like 
Warriors, Rogues, and Priests because of the many Druid skills 
you'll get in the game, what makes a Druid a fun class to use is 
because of the animal transformations you can get, you can 
transform into a bear, or a cool cat form, there are also a 
Travel form, and a Sea Travel form for speed bonuses even before 
level 40 when you usually have to buy a mount if you have enough 
Gold as mounts can be very expensive. Remember that only Night 
Elves, and Taurens can become Druids, below I shall explain the 
two races that can become Druids, and their racial straits:
 
***Night Elves***
 
---Racial Traits---
 
Shadowmeld: You can enter Stealth mode for as long as you hold 
still, not bad for a racial skill, you can use it to hide from 
monsters if you're low on health, but don't think you can use it 
to hide from high level enemies. If they get suspicious they'll 
search the spot where you are hiding, and they'll attack you 
right away, but other than that this skill has its advantages, 
just remember to keep in mind of the 10 second cooldown after 
using it.
 
Quickness: This is a passive skill that increases your chance to 
dodge by 1% which is better than nothing.
 
Wisp Spirit: When you die (In which you will many times) you 
become a Wisp Spirit meaning your running speed will be increased 
by 50% until you get to your corpse, or a wondering kind hearted 
Priest/Paladin/Druid revives you on the spot. Most definitely a 
cool passive skill, specially since other races have a 25% speed 
bonus when they are normal spirits. 
 
Natural Resistance: You start with a 10% bonus to your Natural 
Resistance, w00t.
 
_________________________________________________________________
 
***Taurens***
 
---Racial Traits---
 
War Stomp: With this skill you can stun at least 5 enemies within 
8 yards for 2 seconds, great skill against spell casters since 
they'll be interrupted when they are casting a spell that has a 
casting delay, but use this skill when you need to because of the 
2 minute cooldown.
 
Endurance: This is a passive skill that gives your Tauren a 5% 
bonus in health, more health is always good.
 
Cultivation: This is another passive skill that gives you a 15 
bonus points in your Herbalism profession which is kind of 
pointless if you're not interested in having Herbalism as a 
Profession.
 
Nature Resistance: Same passive skill that the Night Elves have, 
it also gives you a 10% bonus to your Nature Resistance.
 
_________________________________________________________________
 
 
It makes no difference which of the 2 races you should use for 
the Druid class, just choose the one that you'll be comfortable 
with, and enjoy the game. Like I said before, the Druid is a 
Hybrid Class that behaves like Warriors when a Druid morphs into 
a Bear form, Rogues when a Druid morphs into a Cat form, and 
Priest when a Druid uses its healing spells (No transformation is 
required) because of the Druid skills available. Remember that 
the following is an opinionated info from experience after 
discussing this from other Druids, and players of different 
classes, so don't shoot me with hate mail because you really 
disagreed with me, and now some of the disadvantages of the 
Hybrid abilities of the Druid: 
 
Warriors Vs Druid (In Bear form) 
 
When a Druid transforms into a Bear they get a nice bonus in 
defense, and attack power, so this form is great for soloing, and 
helping your fragile spell casters, but the main problem is the 
Druid can only equip Staffs, and Daggers. With some training from 
Weapon Masters they can also use One, and Two Handed Maces. The 
Warrior can actually use much stronger weapons Like Two Handed 
Swords, plus the Druid in Bear form doesn't have too many Bear 
skills that would suit him very well as a true tank, and in order 
to use items, or other spells like healing the Druid has to 
transform back into it original humanoid form, you can't heal 
yourself or use items while you're in any of the animal forms. 
The Bear form is still a Tank without a shadow of a doubt, but 
only the Warrior has enough skills to actually tank better than 
the Bear form, and if you actually want to choose the Druid class 
to be the best tank in the game then you're better off choosing a 
Warrior instead.
 
Rogues Vs Druid (In Cat form)
 
When a Druid transforms into a Cat form they get a nice bonus in 
agility, and some attack power, this form is very useful since 
while in Cat form you can actually attack faster than the Bear 
form, but do keep in mind the Cat form doesn't get a bonus in 
defense so don't treat it as a tank, you can also get a Cat skill 
called "Prowl" that puts your in stealth mode just like the 
Rogue, and with a few other stealth Cat skills you can actually 
sneak attack any unsuspected enemy that gets in your way with 
ease. So what's the problem with this form? First you can not 
coat your weapons with poison like the Rogue can, second there 
aren't too many Cat skills that can make the Cat form into the 
ultimate sneaking device. If you're interested in become the 
greatest agent that only strikes from the Shadows then you're
better off by choosing a Rogue instead.
 
Priest Vs Druid with healing spells
 
You don't need to transform into any animal form in order to use 
any spells available, you just need Mana that's all. Like the 
Priest, the Druid has Healing spells that has a casting delay 
that heals plenty of HP, and a one that heals with no casting 
delay, but over 12 seconds, plus the Druid has a Resurrection 
spell called Rebirth, but unlike the Priest's own Resurrection 
spell, the Druid's Rebirth spell can actually be used during 
combat, but it has 3 main problems; First the damn thing has a 30 
minute cooldown. Why does the druid have a cooldown resurrection 
spell while the Priest doesn't?!? Second, you need a regent like 
a Maple seed so you can use it, the only thing the Priest needs 
is to be out of combat. The third thing is the Druid can get the 
Rebirth spell at level 20 while the Priest can get the 
Resurrection spell at level 10. The Druid can still heal just 
like Priest, but ultimately the Priest is the #1 class that can 
heal better, and can actually resurrect fallen party members 
better than the Druid.
 
***UPDATE***<3/14/06>
 
I got some interesting feedback via Email from this section, so I 
decided to add it here;
 
[Feedback from MARGARET KELLY]
 
I noticed a small misinformation in your statements under druid v. 
warrior. You said that the warrior has an advantage over the bear 
because of the fact that bear can only equip up to two handed 
maces. While this is indeed the case, I don't know if you realize 
that weapon damage as well as weapon dps does not do anything at 
all in form. No matter how strong your weapon is in terms of DPS 
it will not make bear (or any form for that matter) 
stronger. That being said the only thing that counts towards your 
animal forms in regards to weapons are the stats that it gives. 
And Two handed maces can offer just as many good stat bonuses as 
any bladed weapon I'm sure. 
 
Also, you should go a lil bit beyond mentioning that druids have  
better defense in bear form. You should mention that dire bear 
gets their armor contribution increased by 360% meaning that they 
recieve armor points for their base armor multiplies by 4.6. And 
it is multiplied by 5.06 W/ thick hide talent. Being that the 
typical endgame armor value for leather usually breaks 2500 
easily, Dire bear/moonkin gains over 10k with ease, 15k if you 
stack heavy armor. That is flat out the highest armor rating that 
anyone could ever achieve in the game period. And bears out tank 
warriors with ease. They don't do as much damage nor have as many 
skills, but they have everything necessary and way more armor. 
Bear is better PvE then warrior unless maybe they are specced for 
Shielded combat... which few do because it is terrible for PvP. 
That being said, In terms of PvP combat warrior is a much better 
choice if you live in bear form. All though I beleive Bear still 
has it's advantages lol (Shift heal FTW!!)
 
[Feedback from Xnay]
 
Hello, I have read you FAQ on GameFAQs. I'm a druid myself on the 
PvE server Medivh. I thought I'd bring to your attention a few 
things about your FAQ.
 
First of all, the Druid vs. Warrior part. I thought it would be 
good to mention that with good equipment, a druid can have a lot 
higher armor than any warrior (times 350% in bear form). The 
warrior still stays as a better tank than a druid, but you could 
mention that even if the druid wears leather, and with normal 
equipment, has lower armor than a Paladin, the druid still has 
taunt as an advantage. 
 
About the cat form part, being a feral druid myself, I can out-
DPS average-geared rogues. Having poisonous claws would be nice, 
but the druid in cat form still has all the basic abilities of 
the rogue. By this I mean that it has everything it needs to dish 
out DPS like a rogue does.
*****************************************************************
 
Thank you for the feedback, really appreciated. 
_________________________________________________________________
 
With that finally out of the way, now it is time to discuss how 
the Druid can still be a great character to use =)
 
*****************************************************************
 
III. Druid Skills
 
Time to discuss the Druid skills with a rating from 1 being 
"Total crap" to a 5 being "greatest of all time". In order to get 
these skills you have to see a Druid trainer, pay him the 
necessary cash, and the skill is yours. You can also update your 
old skills when you reach the right level, so check often to 
upgrade the skills you want.
 
1) Healing Touch
 
This nifty skill is your main healing spell that heals a good 
chunk of your health, and of those who need healing. At higher 
ranks it heals more while consuming more mana, always have this 
skill in your tool bar for easy access. You'll make a lot of 
people happy with this skill.
Rating: 5/5
 
2) Wrath
 
This one of your attack spells you begin the game with, it comes 
in use during your first few levels. It doesn't deal with too 
much damage in the beginning, but with the right gear, and 
putting the right talent points in the Balance tree this skill 
can actually do some good amount of damage
Rating: 4/5
 
3) Rejuvenation:
 
This is another healing spell that actually is an instant cast 
spell that requires to casting delay, but the amount this spell 
heals isn't too much since it heals a small amount every 3 
seconds over a 12 seconds period. Try to use this spell before 
you start fighting a mob, or when you see somebody just starting
to fight a monster for decent results. Don't rely on this spell 
if your health or those of others is getting low, use 'Healing 
Touch' instead, but in Instances this skill is a life saver since 
it causes low agroo, and it has a good mana/health ratio so it'll 
still do a nice job.
Rating: 4/5
 
4) Mark of the Wild
 
This is the greatest buff skill in the game, for 30 minutes it 
increases your defense by a good amount, in higher ranks it will 
begin to increase your attributes, and your element resistances 
as well, you should always have this buff active. Period.
Rating: 5/5
 
5) Moonfire
 
This is an instant cast spell meaning there will be no casting 
delay, it deals with damage over time, but the damage isn't too 
high, and it only last 9 seconds before you have to use it again, 
at least you can use it if you see a wondering player that's 
being chased by a critter so you can actually get the enemy's 
attention to you instead, it worked when I usually try that 
tactic, but that method doesn't seem to work too often. I wish 
the damage, and the duration could be a little higher. On the 
plus side this is a nice spell to use in Battlegrounds as I have 
seen other Druids use it mainly to spam moonfire on enemy players.
Rating: 3.75/5
 
6) Thorns
 
This is a nice buff you can use to add damage to those who try to 
attack you with melee attacks, remember that this buff is useless 
against range attackers, and the damage this buff can inflict 
isn't too high either.
Rating: 3/5
 
7) Entangling Roots
 
With this skill you can actually stop an enemy that runs away 
when their health is getting low, just use it, and watch as 
several big roots from the earth engulfs the enemy, keep in mind 
any additional damage you inflict can actually interrupt this 
spell, and free the enemy sooner than expected. Additionally you 
can use this spell to help other players escape if they are being 
chased by the enemy, or use it to stop a pursing enemy, and get 
away without a scratch. Sadly this spell can only be used 
outdoors, and sometimes this spell is often unreliable as it 
breaks easily
Rating: 3.75/5
 
8) Bear Form
 
You need to complete a Druid quest at level 10 in order to get 
this ability, check the quests section for more details. This 
spell can transform a Druid into a Bear with increased defense,  
attack power, and help you escape from the Mage's polymorph 
effects. The Bear form can be use as a good tank to protect 
others.
Rating: 4/5
 
9) Growl
 
This is a Bear only skill, you can force one enemy to focus his 
attention on you for a few seconds, good skill if you see another  
player being harassed by another enemy.
Rating: 4/5
 
10) Demoralizing Roar
 
This is a Bear only skill, it actually lowers the attack power of 
enemies within close range, very useful when more than one mob 
get in your way, plus at higher ranks makes this skill even 
better. This ability only last 30 seconds before you have to use 
it again.
Rating: 4/5
 
11) Enrage
 
This is a Bear only skill, it actually generates at least 20 rage 
points in 10 seconds, but your armor rating drops by 75%, the 
temporary loss of defense isn't really a big deal, and you can 
actually get more rage points more quickly when fighting, too bad 
this skill has a 1 minute cooldown specially if you're fighting 
one monster after another after using your other Bear skills that 
uses your Rage points.
Rating: 4/5
 
12) Regrowth
 
This healing spell is both a Rejuvenation, and a Healing Touch at 
the same time, while this spell doesn't heal as much as the 
Healing Touch, as soon as it heals your HP you'll then get healed 
by an additional amount for 21 seconds. Pretty useful at times, 
but remember to use Healing Touch instead if your health is 
getting low. Another use for this spell is whenever you're in a 
PvP server since it's quicker than Healing Touch by 1 second, and 
every second counts whenever you're fighting other players.
Rating: 4/5
 
13) Maul
 
This is a Bear only skill, you can add additional damage the next 
time you attack a bad guy, more damage is always good.
Rating: 4/5
 
14) Bash
 
This is a Bear only skill, with this ability you can stun one 
enemy  for 2 seconds, and then 4 seconds at higher ranks, very 
useful against spell casters since they'll get their spells 
interrupted if they try to cast a spell with a casting delay, but 
use this skill when you really need to because of the 1 minute 
cooldown.
Rating: 4/5
 
15) Cure Poison
 
You need to complete a special Druid only quest before you can 
get this skill, check the quests section for more details. 
Anyway, this skill comes in handy as no one likes to be poisoned, 
and the mana cost is very low, plus its an instant cast spell 
that requires no casting delay like the majority of the Druid 
skills.
Rating: 4.5/5
 
16) Swipe
 
This is a Bear only skill, you can strike at least 3 enemies at 
once but I've seen the damage isn't great since it's fixed, but 
it holds agro well from multiple mobs, and if you invest your 
talent points on the 'Primal Fury' Talent you'll be able to get 
more Rage points whenever you inflict you enemies with criticals. 
Useful when tanking and protecting your spell casters.
Rating: 4/5
 
17) Aquatic form
 
In order to get this form you need to complete a Druid only 
quest, Check the quests section for more details. The Aquatic 
Form gives you a speed bonus while underwater, you can breath 
while underwater, and you look like a cool looking angry sea lion.
Rating: 4/5
 
18) Fairie Fire
 
This spell reduces the armor rating of the enemy so you can add 
extra damage, and the best thing about this skill is you can use 
it to stop an enemy from going invisible, either way the loss of 
armor it gives is still good enough to use it frequently. Very 
useful in Battlegrounds so that sneaky Rogue doesn't stealth for 
a short time.
Rating: 4/5
 
19) Hibernate
 
This spell is a nice crowd control, it puts Beasts, and Dragonkin 
type enemies in sleep mode if you want to get away, or two 
beasties are getting very close to you, and you want to disable 
at least one of them. Just remember this spell doesn't work on 
demons, humanoids, and elementals, plus any damage you inflict on 
a sleeping enemy will wake it up. Only one enemy can be put to  
sleep at a time for 20 seconds.
Rating: 4/5
 
20) Cat form