World of Warcraft Druid FAQ
By: Icon of Sin Email: Hanumachine_R@yahoo.com --------------- Version History --------------- *Version 0.95 <12/8/05> This FAQ is ready to be posted after weeks of planning. *Version 1.00 <12/14/05> Fixed a few typos, and I got a few E-Mails from a few good people
with info about how to find the 2 pendants for the Druid's
Aquatic form, and I revised one of the Feral Talents (Improved
Shred) from a couple of tips I received via E-Mail today. *Version 1.10 <12/24/05> Merry Christmas, and Happy Holidays to all. Another update after
getting more tips via E-mails the last few days, I updated some
of the skills, and fixed some more errors. Special thanks to
Wander Koldewijn (WiSK), Andrew Saliba (Lethalagent14), and Eric
Doherty for their help. *Version 1.11 <2/26/06> Yeah Yeah, I know this update is very late, but I've been very
busy with school work, and also playing with a few alts, but at
least I care enough to fix a few things thanks to patch 1.9 which
came more than a month ago, and extra info was added from E-Mails. Special thanks go to Clarza Da Monkee, Travis M. Jordan, Andrew
Gustavson, and Timothy Raja (Aka Pyromaniacpichu(Gamefaqs)) for
making this late update possible, and anybody else I forgot to
mention. *Hugs and Kisses to all* *Version 1.12 <3/4/06> I decided to add what changes the Druid will get when patch 1.10
become available. *Version 1.14 <3/14/06> Fixed a few things, you know the usual stuff. Thanks to Xnay,
MARGARET KELLY, and darth_static(Daniel) for their info. *Version 1.20 <5/3/06> Decided to add a small level guide, fixed a few things, and added
some info including what changes the Druid will get from the
upcoming patch 1.11 *Version 1.25 <6/01/06> A professions section was added, and fixed a couple of
misspellings ***************************************************************** >>>Patch 1.11 changes<<< From the official WoW forums I got the following message; "When patch 1.11 releases, Innervate will become a base ability
for all Druids, trainable at level 40. Once the patch is live,
any Druid who formerly had the Innervate talent will instead have
the "Swiftmend" talent, which has been added to the Druid
Restoration tree, replacing Innervate as the 31 point talent.
This new ability will consume a Rejuvenation or Regrowth effect
to produce an instant heal." Source: www.worldofwarcraft.com ***************************************************************** Table of contents I. Introduction II. What is a Druid? III. Druid Skills IV. Talents V. Druid Quests VI. Small 1-60 Level Guide VII. Professions ***************************************************************** I. Introduction
Welcome to my Druid FAQ, in this FAQ I shall explain how the
Druid works to the best of my abilities, the Druid is an awesome
character, and I enjoyed choosing it as my first class in this
game. If you see any mistakes, or something I forgot to add to
this Druid FAQ, then let me know by sending me a E-Mail and
proper credit will be given, but make sure it says 'World of
Warcraft' or something similar on the title of the E-Mail,
otherwise It'll treat it like spam and delete it. ***************************************************************** II. What is a Druid? A Druid is a special hybrid class available that can behave like
Warriors, Rogues, and Priests because of the many Druid skills
you'll get in the game, what makes a Druid a fun class to use is
because of the animal transformations you can get, you can
transform into a bear, or a cool cat form, there are also a
Travel form, and a Sea Travel form for speed bonuses even before
level 40 when you usually have to buy a mount if you have enough
Gold as mounts can be very expensive. Remember that only Night
Elves, and Taurens can become Druids, below I shall explain the
two races that can become Druids, and their racial straits: ***Night Elves*** ---Racial Traits--- Shadowmeld: You can enter Stealth mode for as long as you hold
still, not bad for a racial skill, you can use it to hide from
monsters if you're low on health, but don't think you can use it
to hide from high level enemies. If they get suspicious they'll
search the spot where you are hiding, and they'll attack you
right away, but other than that this skill has its advantages,
just remember to keep in mind of the 10 second cooldown after
using it. Quickness: This is a passive skill that increases your chance to
dodge by 1% which is better than nothing. Wisp Spirit: When you die (In which you will many times) you
become a Wisp Spirit meaning your running speed will be increased
by 50% until you get to your corpse, or a wondering kind hearted
Priest/Paladin/Druid revives you on the spot. Most definitely a
cool passive skill, specially since other races have a 25% speed
bonus when they are normal spirits.
Natural Resistance: You start with a 10% bonus to your Natural
Resistance, w00t. _________________________________________________________________ ***Taurens*** ---Racial Traits--- War Stomp: With this skill you can stun at least 5 enemies within
8 yards for 2 seconds, great skill against spell casters since
they'll be interrupted when they are casting a spell that has a
casting delay, but use this skill when you need to because of the
2 minute cooldown. Endurance: This is a passive skill that gives your Tauren a 5%
bonus in health, more health is always good. Cultivation: This is another passive skill that gives you a 15
bonus points in your Herbalism profession which is kind of
pointless if you're not interested in having Herbalism as a
Profession. Nature Resistance: Same passive skill that the Night Elves have,
it also gives you a 10% bonus to your Nature Resistance. _________________________________________________________________ It makes no difference which of the 2 races you should use for
the Druid class, just choose the one that you'll be comfortable
with, and enjoy the game. Like I said before, the Druid is a
Hybrid Class that behaves like Warriors when a Druid morphs into
a Bear form, Rogues when a Druid morphs into a Cat form, and
Priest when a Druid uses its healing spells (No transformation is
required) because of the Druid skills available. Remember that
the following is an opinionated info from experience after
discussing this from other Druids, and players of different
classes, so don't shoot me with hate mail because you really
disagreed with me, and now some of the disadvantages of the
Hybrid abilities of the Druid:
Warriors Vs Druid (In Bear form)
When a Druid transforms into a Bear they get a nice bonus in
defense, and attack power, so this form is great for soloing, and
helping your fragile spell casters, but the main problem is the
Druid can only equip Staffs, and Daggers. With some training from
Weapon Masters they can also use One, and Two Handed Maces. The
Warrior can actually use much stronger weapons Like Two Handed
Swords, plus the Druid in Bear form doesn't have too many Bear
skills that would suit him very well as a true tank, and in order
to use items, or other spells like healing the Druid has to
transform back into it original humanoid form, you can't heal
yourself or use items while you're in any of the animal forms.
The Bear form is still a Tank without a shadow of a doubt, but
only the Warrior has enough skills to actually tank better than
the Bear form, and if you actually want to choose the Druid class
to be the best tank in the game then you're better off choosing a
Warrior instead. Rogues Vs Druid (In Cat form) When a Druid transforms into a Cat form they get a nice bonus in
agility, and some attack power, this form is very useful since
while in Cat form you can actually attack faster than the Bear
form, but do keep in mind the Cat form doesn't get a bonus in
defense so don't treat it as a tank, you can also get a Cat skill
called "Prowl" that puts your in stealth mode just like the
Rogue, and with a few other stealth Cat skills you can actually
sneak attack any unsuspected enemy that gets in your way with
ease. So what's the problem with this form? First you can not
coat your weapons with poison like the Rogue can, second there
aren't too many Cat skills that can make the Cat form into the
ultimate sneaking device. If you're interested in become the
greatest agent that only strikes from the Shadows then you're better off by choosing a Rogue instead. Priest Vs Druid with healing spells You don't need to transform into any animal form in order to use
any spells available, you just need Mana that's all. Like the
Priest, the Druid has Healing spells that has a casting delay
that heals plenty of HP, and a one that heals with no casting
delay, but over 12 seconds, plus the Druid has a Resurrection
spell called Rebirth, but unlike the Priest's own Resurrection
spell, the Druid's Rebirth spell can actually be used during
combat, but it has 3 main problems; First the damn thing has a 30
minute cooldown. Why does the druid have a cooldown resurrection
spell while the Priest doesn't?!? Second, you need a regent like
a Maple seed so you can use it, the only thing the Priest needs
is to be out of combat. The third thing is the Druid can get the
Rebirth spell at level 20 while the Priest can get the
Resurrection spell at level 10. The Druid can still heal just
like Priest, but ultimately the Priest is the #1 class that can
heal better, and can actually resurrect fallen party members
better than the Druid. ***UPDATE***<3/14/06> I got some interesting feedback via Email from this section, so I
decided to add it here; [Feedback from MARGARET KELLY] I noticed a small misinformation in your statements under druid v.
warrior. You said that the warrior has an advantage over the bear
because of the fact that bear can only equip up to two handed
maces. While this is indeed the case, I don't know if you realize
that weapon damage as well as weapon dps does not do anything at
all in form. No matter how strong your weapon is in terms of DPS
it will not make bear (or any form for that matter)
stronger. That being said the only thing that counts towards your
animal forms in regards to weapons are the stats that it gives.
And Two handed maces can offer just as many good stat bonuses as
any bladed weapon I'm sure.
Also, you should go a lil bit beyond mentioning that druids have
better defense in bear form. You should mention that dire bear
gets their armor contribution increased by 360% meaning that they
recieve armor points for their base armor multiplies by 4.6. And
it is multiplied by 5.06 W/ thick hide talent. Being that the
typical endgame armor value for leather usually breaks 2500
easily, Dire bear/moonkin gains over 10k with ease, 15k if you
stack heavy armor. That is flat out the highest armor rating that
anyone could ever achieve in the game period. And bears out tank
warriors with ease. They don't do as much damage nor have as many
skills, but they have everything necessary and way more armor.
Bear is better PvE then warrior unless maybe they are specced for
Shielded combat... which few do because it is terrible for PvP.
That being said, In terms of PvP combat warrior is a much better
choice if you live in bear form. All though I beleive Bear still
has it's advantages lol (Shift heal FTW!!) [Feedback from Xnay] Hello, I have read you FAQ on GameFAQs. I'm a druid myself on the
PvE server Medivh. I thought I'd bring to your attention a few
things about your FAQ.
First of all, the Druid vs. Warrior part. I thought it would be
good to mention that with good equipment, a druid can have a lot
higher armor than any warrior (times 350% in bear form). The
warrior still stays as a better tank than a druid, but you could
mention that even if the druid wears leather, and with normal
equipment, has lower armor than a Paladin, the druid still has
taunt as an advantage.
About the cat form part, being a feral druid myself, I can out- DPS average-geared rogues. Having poisonous claws would be nice,
but the druid in cat form still has all the basic abilities of
the rogue. By this I mean that it has everything it needs to dish
out DPS like a rogue does. ***************************************************************** Thank you for the feedback, really appreciated.
_________________________________________________________________ With that finally out of the way, now it is time to discuss how
the Druid can still be a great character to use =) ***************************************************************** III. Druid Skills Time to discuss the Druid skills with a rating from 1 being
"Total crap" to a 5 being "greatest of all time". In order to get
these skills you have to see a Druid trainer, pay him the
necessary cash, and the skill is yours. You can also update your
old skills when you reach the right level, so check often to
upgrade the skills you want. 1) Healing Touch This nifty skill is your main healing spell that heals a good
chunk of your health, and of those who need healing. At higher
ranks it heals more while consuming more mana, always have this
skill in your tool bar for easy access. You'll make a lot of
people happy with this skill. Rating: 5/5 2) Wrath This one of your attack spells you begin the game with, it comes
in use during your first few levels. It doesn't deal with too
much damage in the beginning, but with the right gear, and
putting the right talent points in the Balance tree this skill
can actually do some good amount of damage Rating: 4/5 3) Rejuvenation: This is another healing spell that actually is an instant cast
spell that requires to casting delay, but the amount this spell
heals isn't too much since it heals a small amount every 3
seconds over a 12 seconds period. Try to use this spell before
you start fighting a mob, or when you see somebody just starting to fight a monster for decent results. Don't rely on this spell
if your health or those of others is getting low, use 'Healing
Touch' instead, but in Instances this skill is a life saver since
it causes low agroo, and it has a good mana/health ratio so it'll
still do a nice job. Rating: 4/5 4) Mark of the Wild This is the greatest buff skill in the game, for 30 minutes it
increases your defense by a good amount, in higher ranks it will
begin to increase your attributes, and your element resistances
as well, you should always have this buff active. Period. Rating: 5/5 5) Moonfire This is an instant cast spell meaning there will be no casting
delay, it deals with damage over time, but the damage isn't too
high, and it only last 9 seconds before you have to use it again,
at least you can use it if you see a wondering player that's
being chased by a critter so you can actually get the enemy's
attention to you instead, it worked when I usually try that
tactic, but that method doesn't seem to work too often. I wish
the damage, and the duration could be a little higher. On the
plus side this is a nice spell to use in Battlegrounds as I have
seen other Druids use it mainly to spam moonfire on enemy players. Rating: 3.75/5 6) Thorns This is a nice buff you can use to add damage to those who try to
attack you with melee attacks, remember that this buff is useless
against range attackers, and the damage this buff can inflict
isn't too high either. Rating: 3/5 7) Entangling Roots With this skill you can actually stop an enemy that runs away
when their health is getting low, just use it, and watch as
several big roots from the earth engulfs the enemy, keep in mind
any additional damage you inflict can actually interrupt this
spell, and free the enemy sooner than expected. Additionally you
can use this spell to help other players escape if they are being
chased by the enemy, or use it to stop a pursing enemy, and get
away without a scratch. Sadly this spell can only be used
outdoors, and sometimes this spell is often unreliable as it
breaks easily Rating: 3.75/5 8) Bear Form You need to complete a Druid quest at level 10 in order to get
this ability, check the quests section for more details. This
spell can transform a Druid into a Bear with increased defense,
attack power, and help you escape from the Mage's polymorph
effects. The Bear form can be use as a good tank to protect
others. Rating: 4/5 9) Growl This is a Bear only skill, you can force one enemy to focus his
attention on you for a few seconds, good skill if you see another
player being harassed by another enemy. Rating: 4/5 10) Demoralizing Roar This is a Bear only skill, it actually lowers the attack power of
enemies within close range, very useful when more than one mob
get in your way, plus at higher ranks makes this skill even
better. This ability only last 30 seconds before you have to use
it again. Rating: 4/5 11) Enrage This is a Bear only skill, it actually generates at least 20 rage
points in 10 seconds, but your armor rating drops by 75%, the
temporary loss of defense isn't really a big deal, and you can
actually get more rage points more quickly when fighting, too bad
this skill has a 1 minute cooldown specially if you're fighting
one monster after another after using your other Bear skills that
uses your Rage points. Rating: 4/5 12) Regrowth This healing spell is both a Rejuvenation, and a Healing Touch at
the same time, while this spell doesn't heal as much as the
Healing Touch, as soon as it heals your HP you'll then get healed
by an additional amount for 21 seconds. Pretty useful at times,
but remember to use Healing Touch instead if your health is
getting low. Another use for this spell is whenever you're in a
PvP server since it's quicker than Healing Touch by 1 second, and
every second counts whenever you're fighting other players. Rating: 4/5 13) Maul This is a Bear only skill, you can add additional damage the next
time you attack a bad guy, more damage is always good. Rating: 4/5 14) Bash This is a Bear only skill, with this ability you can stun one
enemy for 2 seconds, and then 4 seconds at higher ranks, very
useful against spell casters since they'll get their spells
interrupted if they try to cast a spell with a casting delay, but
use this skill when you really need to because of the 1 minute
cooldown. Rating: 4/5 15) Cure Poison You need to complete a special Druid only quest before you can
get this skill, check the quests section for more details.
Anyway, this skill comes in handy as no one likes to be poisoned,
and the mana cost is very low, plus its an instant cast spell
that requires no casting delay like the majority of the Druid
skills. Rating: 4.5/5 16) Swipe This is a Bear only skill, you can strike at least 3 enemies at
once but I've seen the damage isn't great since it's fixed, but
it holds agro well from multiple mobs, and if you invest your
talent points on the 'Primal Fury' Talent you'll be able to get
more Rage points whenever you inflict you enemies with criticals.
Useful when tanking and protecting your spell casters. Rating: 4/5 17) Aquatic form In order to get this form you need to complete a Druid only
quest, Check the quests section for more details. The Aquatic
Form gives you a speed bonus while underwater, you can breath
while underwater, and you look like a cool looking angry sea lion. Rating: 4/5 18) Fairie Fire This spell reduces the armor rating of the enemy so you can add
extra damage, and the best thing about this skill is you can use
it to stop an enemy from going invisible, either way the loss of
armor it gives is still good enough to use it frequently. Very
useful in Battlegrounds so that sneaky Rogue doesn't stealth for
a short time. Rating: 4/5 19) Hibernate This spell is a nice crowd control, it puts Beasts, and Dragonkin
type enemies in sleep mode if you want to get away, or two
beasties are getting very close to you, and you want to disable
at least one of them. Just remember this spell doesn't work on
demons, humanoids, and elementals, plus any damage you inflict on
a sleeping enemy will wake it up. Only one enemy can be put to
sleep at a time for 20 seconds. Rating: 4/5 20) Cat form |