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Anti-Warlock PvP Guide
Hi there.
Recently i saw an enormous amount of posts regarding warlocks, deathcoil, and
how overpowered and imbalanced warlocks are.
To help you fellow players, i've decided to write a guide, being a warlock
myself, so that more people can succefully defeat warlocks on their server.
This will be a comprehensive guide containing images, spoilers, tactics, and
tips to defeat this imba class.
For the purposes of this guide, i'll assume the warlock is Soul-link specced,
since it is the most imbalanced build as people say.
Preparation
You can find an SL warlock outside IF or Orgrimmar, this is the place were most
SL warlocks hang out.
To initiate combat, you should approach the warlock and talk to him. He will say
something about how nerfed warlock were, and how they could not kill anyone in
previous patches, and how they became godlike while mages are now water
dispensers. After you talk to him, click DUEL to start the fight.
PHASE ONE
You should position yourself as shown in this image:
Phase I
The warlock will begin the fight without a pet, because he will feel too
overpowered to use a pet against you. MT#1 and MT#2 should position the warlock
so that his back will face the tank farther away from the IF door. It is
advisable for them to have at least 350 shadow resistance, and one of them
should also have 250 fire resist minimum. (This is explained later). Greater
Shadow Protection pots are also a good commodity, as Whipper root tubers and +50
stamina potions from the quest in Blasted Lands.
The melee DPS group (shown as YELLOW in the pic) should stay behind the warlock,
near the tank farther away from the Gate. This is done because they will need to
retreat behind the tank and bandage, from time to time. (Bandage spot is shown
on the pic)
The rest of the raid should position as shown in the picture. It is important
for the raid to have about 120-200 shadow resistance, which will help sustain
the damage. Keep in mind you will need at least 2 dispellers for each debuff
type, otherwise you will wipe pretty soon.
During Phase 1, the warlock will perform a series of attacks:
SHADOW BOLT: A bolt of shadow is launched every 4 seconds to the tank that has
aggro, causing 1200 to 2500 shadow damage, depending on resistance. A shadow
bolt will crit between 3500 and 6500 damage, again depending on the target
resistance. This is were MT#2 should come into play: If a Shadowbolt crits MT#1,
he will have a debuff that will increase Shadow damage by a Zillion times. This
is when MT#2 should taunt the warlock to prevent MT#1 from dying. MT#1 will then
do the same thing once another Shadowbolts crits MT#2.
Curse of Doom: Every 1 minute, the warlock will cast CoD on a random raid
member. This member should move outside the raid and unload full DPS, since he
will die within the minute.
Shadowburn: The warlock will cast Shadowburn everytime he changes target. If one
of the raid members gets aggro, he will suffer shadowburn and instantly die. It
is important not to OverDPS, or members will die one after another.
Fear: The warlock will cast Fear on a randomy raid member, every few seconds.
You should provide everyone with Fear Ward if you have it, and dispel fear ASAP,
especcially on MTs and Healers.
Phase 1 is relatively easy and will last until the warlock has 70% life. This
can take between 3 and 5 minutes, depending on your equipment.
PHASE TWO
When the warlock reaches 70% life, he will instacast a felhunter and Soul Link
it. This is when the fight becomes harder.
Note: You cannot kill the warlock while the felhunter is alive. If you try to,
the warlock will say that It's not his time yet and will use an healthstone,
which will probably render the fight impossible in phase three.
A few moments before Phase two, the raid should move as shown in the pic.
Image
Note: MT#3 and MT#4, which are tanking the felhunter, should stay at least 10
yards away from the warlock
Phase two is all about killing the felhunter.
The felhunter CANNOT BE DAMAGED by magic, as it has very high magic resistance.
Also, during phase two, you should not magic debuff the pet or the warlock,
otherwise the felhunter will remove the debuff and heal himself.
MT#1 & #2 should stay on the warlock with a few healers, while the melee DPS
group will take down the Felhunter, while the magic
DPS group focuses on the warlock. During this phase, the warlock will receive
next to no damage, as he is Soul Linked to the pet.
During Phase two, the warlock will have a new attack at his disposal:
Hellfire: Every 20 seconds, the warlock will cast Hellfire and hit anyone within
10 yards for an incredible amount of Fire damage.
Every DPS class standing near the warlock should retreat as shown in the picture
and bandage as soon as he casts hellfire. Only the MT with Fire resistance
should remain near the warlock. This is done because if the warlock finds no one
within melee range during Hellfire, he will summon an Infernal and wipe the
raid.
When the Felhunter is dead, PHASE THREE begins.
PHASE THREE
Phase three will begin as soon as the Felhunter is dead.
Notes: The warlock should be at around 40% health now. If he's any higher than
that, you'll prolly not be able to take him down before you wipe. Also, if you
have more than 6-7 dead members by now, you will probably wipe as you can't do
enough DPS.
During phase three, the warlock will use all his arsenal to kill you.
Curse of Shadow/Elements/Agony: Every 10 seconds, the warlock will cast a random
Curse on the entire raid. These debuffs should be removed as soon as possible.
If CoE or CoS are not removed after 10 seconds, the warlock will cast Immolate/Shadowbolt
on the member, killing him.
Howl of Terror: The Warlock will randomy cast HoT, hitting all the melees around
him. You need to be quick and dispel Fear on the MTs otherwise they will lose
aggro.
Death coil: The most imbalanced spell in the warlock's arsenal. This spell will
be cast on a random raid member killing him, and will heal the warlock.
CT_raidassist will warn you when the warlock is about to cast Deathcoil, and all
Healers should hide behind the tank. If more than 3-4 healers are killed, the
MTs will not be able to sustain damage and die, wiping the raid.
Note: In this pic (
http://img336.imageshack.us/my.php?image=warlock2mod5yb.jpg. ) an arrows
point to the out-of-LOS spot for Healers. This is where you should hide when the
warlock is about to deathcoil
PHASE FOUR
When the warlock is at 5% life, he does an emote saying "Imba Warlock performs
one last service for Blizzard" He will then cast Curse of Doom on the entire
raid. This means you need to kill him within one minute, or you will wipe. You
should have at least 15-20 DPS classes still alive here, otherwise you won't be
able to kill him in time.
If you manage to kill him within the minute, congratulations! You just killed
the hardest boss currently in World of Warcraft!
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