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Blacksmithing Guide 1-300
Raising Blacksmith Skill
You will want to equip yourself and your friends as your skill rises. If you
keep your skill at 25 plus five times your level then you will always be able to
make items you can equip at their minimum level. Outside of the items you make
because you want to, or to fulfill the Blacksmith quests, there are a series of
minimum-material items you can make to advance your skill, mostly consisting of
stone, misc. items, and some low-material armor items.
Apprentice Blacksmithing Path:
This is done mostly with stone, saving your copper and bronze bars until later
except when you need to equip yourself or your friends or clients. Make Rough
Sharpening Stones (turns green at 15 and grey at 55) until you reach 25 and
learn Rough Grinding Stones. (Save and use those Sharpening Stones as a combat
buff.) Make Rough Grinding Stones (turns green at 45 and grey at 85) until you
reach skill 65, keeping them for use later in making other items. Make Coarse
Sharpening Stones (green when learned at 65, grey at 80) until you reach 75 and
are a Journeyman. Copper items useful as skill ups include Copper Bracers (2
copper bars, green at 20), Copper Chain Pants (4 copper bars, green at 50) and
Copper Chain Belt (6 copper bars, green at 75).
Journeyman Blacksmithing Path:
At 75 you learn Coarse Grinding Stone, which are green when learned. Make those
until they turn grey at 100 and save them for making further items. Turn any tin
and copper into bronze bars but save them. Make Silver Rods until they turn
green at 105 (and sell them to Enchanters) then make Rough Bronze Leggings (with
your saved bronze bars) until they turn green at 145 or even to grey at grey at
175. These take 6 Bronze Bars and sell to the vendors for 9.62 s each, so if you
can buy stacks of 20 Bronze Bars for 30 s or less, you can actually make a
profit while you skill up. Also at 125 you learn Heavy Grinding Stone. Make
these until they turn grey at 150 and keep them for making other items. If you
are able to learn the Deadly Bronze Poniard dropped plan at 125 then you can
make and sell it at a profit until it turns green at 155 and grey at 185. The
Patterned Bronze Bracer (green at 150) is required for a Badlands quest. At 145
you learn to make your first rare (blue) item, the Shining Silver Breastplate
(green at 175) which sells well.
Expert Blacksmithing Path:
Beginning at 150, make Rough Bronze Leggings until they turn grey at 175. Iron
Buckles are easy but turn grey at 155, while Golden Rods turn green at 155 and
grey at 160. Golden skeleton keys are green when learned and grey at 170. You
will want to equip yourself and friends with the Green Iron Set and that will
provide some skill ups. If you are lucky enough to learn the Iron Shield Spike
plan at 150 then you can make and sell these at a good profit until they turn
green at 180 and grey at 210. Another profitable drop is the Iron Counterweight,
green at 190 and grey at 210. At 200 you learn Solid Grinding Stone so make
those until they turn grey at 210. To get from 210 to 225, make Golden Scale
Bracers to 215, then make Steel Plate Helms to 225. You will also be equipping
yourself with the Golden Scale armor set and the Moonsteel Broadsword is
required for a quest in Dustwallow Marsh. A number of expert weapons and armor
are saleable, including the rare Green Iron Hauberk at 180 (green at 205, grey
at 230).
Artisan Blacksmithing Path:
At 225 make Steel Plate Helms until it turns green at 235. Then make Mithril
Spurs to 250 (turns green at 255). At 250 make Dense Sharpening Stones until
they turn grey at 260. The Heavy Mithril and Ornate Mithril armour items are
good for their level, so you can also skill up some on making the mithril items
for the Mithril Order quests. The Ornate Mithril Boots are popular with warriors
for their remove root effect and they (and the Ornate Mithril Helm) turn green
at 265. Go back to Mithril Spurs (which are readily saleable) until they turn
grey at 275 and then make Thorium Bracers to 280. Now make Thorium Helms to 300.
An alternative is the Imperial Plate armour set, starting with the Imperial
Plate Belt and Shoulders at 265, Bracers at 270, and then Helm and Boots at 295.
While these use more thorium than the Thorium armour items, they can be sold for
a profit even if you buy the materials.
Specialty Path:
As an Armorsmith or Weaponsmith you can skill up making the items for your
specialty Quest. Be sure to make them as soon as you learn them, and save the
items to turn in for the quest, so you get your skillups. An Armorsmith can then
skill up with Truesilver Gauntlets until they turn green at 245 (or grey at 265)
and Truesilver Breastplate until it turns green at 265 (or grey at 285). Those
are both saleable items. A Weaponsmith can gain skillups with the Shatterer,
Phantom Blade, Blight and Truesilver Champion, as these are also saleable.
Comments:
There is no one best path up because it depends on which dropped plans you get a
hold of, which specialty you take, and which items you can make for guild mates
or sell that give skillups, which will vary by guild and server. It also depends
on whether you learn every plan going up or only the bare minimum because you
are trying for a truly lowest cost or fastest power-leveling run up to 300. The
path I outlined is a fairly optimal approach but it does include obtaining some
dropped plans at the right times.
The faster you try to skill up the more it will cost you because you are likely
going to have to vendor much of it. The market can only absorb so much of any
one item. Whenever possible, spread out the items you make over time or make a
variety so that you do not overload the market. If you want to minimize cost by
selling your items, look at the Auction House to see which desirable green or
blue items that give skillups are lacking or in short supply and go for them,
bypassing those that are in large supply already. Remember that an item that
costs 2 g to make is better than one that costs 1 g to make if you can sell the
first for a profit but the second sells for a loss.
An example of this is the Imperial Plate Armor set, all of which (except bracer)
can be sold for a profit while the cheaper Thorium or Radiant armor items use
less materials but do not sell.
Another way to help yourself is to have one of your characters be an Enchanter
and disenchant any green item that won't sell, since you can usually then sell
the resulting reagents for more than the vendor would pay for the original item.
This can often make it better to make more costly green items rather than the
less costly white items, since you cannot disenchant the white items.
New Blacksmith Plans:
A new plan is dropped by Garr in Molten Core: Elemental Sharpening Stone. The
rare plan is Bind on Pickup, so this will be a truly rare plan. I note that the
plan does not specify sharp weapons, so I wonder if it applies to all weapons or
if there is also an Elemental Whetstone plan out there.
Elemental Sharpening Stone [300] Use: Increase critical chance on a melee weapon
by 2% for
30 minutes, Requires Level 50 (uncommon)(Rare dropped Bind on Pickup plan from
Garr in MC)
- 2 Elemental Earth, 3 Dense Stone (2.5 s)
Another new plan is:
Helm of the Great Chief [300 Armoursmith] 292 AC, +12 Stamina, +30 Spirit, L 56,
Mail (Rare)(Rare drop)
- 40 Thorium Bars, 4 Enchanted Thorium Bars, 60 Jet Black Feathers, 6 Large
Opals, 2 Huge Emeralds (242.85 s)
This has dropped from Lord Kazzak and from Risen Warrior.
Sulfuron Hammer:
You get the plan by turning in a Sulfuron Ingot to Lokhtos Darkbargainer in the
BRD bar. No reputation is required. Sulfuron Ingots are dropped by Golemagg the
Incinerator, Molten Core Boss, at a 16% rate ( once in 6 kills). When the
Sulfuron Ingot is in your inventory, you will be given a new dialogue option
with Lohktos Darkbargainer. Follow this dialogue through to obtain the Thorium
Brotherhood Contract.
http://wow.allakhazam.com/db/item.html?witem=18628
Once you have the Contract, speak with him again to turn in the Contract and the
Sulfuron Ingot for the plans.
Sulfuron Hammer [300] 2H Hammer (143-239) Spd 3.00, Proc: Hurl fiery ball for
83-101 fire + 16 damage over 8 sec., L 60, 63.7 dps, (Epic, Bind on
Equip)(Unique BoE plan sold by Lokhtos Darkbargainer in BRD bar for 1 Sulfuron
Ingot via the Thorium Brotherhood Contract)
- 8 Sulfuron Ingots, 20 Dark Iron Bars, 50 Arcanite bars, 25 Essence of Fire, 10
Blood of the Mountain, 10 Lava Core, 10 Fiery Core.
http://wow.allakhazam.com/item.html?witem=17193
That only requires Artisan Blacksmith, however the materials required are
extreme. However, there is a reason to make it. You gather the materials to make
the Sulfuron Hammer and then kill Ragnaros and get the Eye of Sulfuras drop (6%
drop chance)(
http://wow.allakhazam.com/item.html?witem=17204 )
You can then combine the Sulfuron Hammer and the Eye of Sulfuras to make this
Legendary 2H Hammer:
Sulfuras, Hand of Ragnaros 2H Mace (223-372) Spd 3.70, +12 Strength, +12
Stamina, +30 Fire Resistance, Proc: Fireball for 273-333 Fire + 75 fire over 10
sec., Equip: Deals 5 Fire to an attacker who hits you with a melee attack., L
60, 80.4 DPS (Legendary, Bind on Pickup)
Screenshot:

I gather that this is not a Blacksmith plan and that anyone can turn in a
Sulfuron Hammer and the Eye of Sulfuras to get Sulfuras. The Sulfuron Hammer is
not BoP so it can be made and then transferred.
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