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Working In Azeroth
Azeroth is a land of adventure, of wonderment, and
of working. Not only do you explore the lands through endless questing but you
can also have a job or too while you there. Professions allow your character to
create armor, weapons, bags, enchants, or crazy gadgets. These professions even
allow you to gather the various herbs, skins of beast, and ores that strewn
about the land. Every class/race can take any professions but some are better
suited for them over others. For instances mail/plate wearers may be interested
in Blacksmithing since a majority of the creations are an advantage for them.
Below is a breakdown of all the main professions and the secondary professions.
You can read a brief description and some other items of interest on each skill.
Main
Professions
Main
professions are the skills throughout the game that allow you to create armor,
weapons, and such. They can be used for profit or sole use. You can only take
two professions at a time. Any two can be taken; there is no specific set of
skills.
Profession:
Alchemist
Type: Manufacturing
Description: Alchemist, masters of the mix,
when in the profession of Alchemy you take your knowledge of taking herbs and
combining them with other materials to create potions of all varying kinds. Low
levels Alchemy can be very weak but once higher levels of skill are obtained
there are some very strong potions.
Compliment: Herbalist
Profit: In the Auction House potions can that
are highly sought (Healing, Mana) can be sold for some good money. Lower level
Alchemy wont net the profit later like a level 300 can rake in from some of the
greater potions.
Race/ Class Relations: Good for any class to
take up, the potions that can be created can help all. Whether you are a warrior
in need of rage or caster out of mana the Alchemist can create all. If you
remember the
Taurens have a passive skill; Cultivation, that gives them +15 skill
level bonuses in Herbalism. Being a
Taurens Alchemist and having Herbalism will help that skill up progression.
Profession:
Blacksmith
Type: Manufacturing
Description: Everybody can love a blacksmith,
not only do they create armor of mail and plate but weapons. From Plate armor
breastplates to two-handed swords the Blacksmith will take raw ores and
fabricate them into strongest items in game.
Compliment: Mining
Profit: Selling your created goods for money
can be very nice, lower levels its not much but in higher levels many of the
blue items created can fetch some very large sums of gold. And if skillful
enough to procure some epic patterns you can rake in huge amounts of gold. All
in all Blacksmithing can be a nice profit producer.
Race/ Class Relations: Nice for any class
that requires armor such as mail and plate. But any mainly melee wielders can
also benefit from the wide array of weapons Blacksmith can create. (Hunters,
Rogues,
Warriors,
Paladins,
Shamans,
Druids)
Profession:
Enchanter
Type: Manufacturing/Disenchanting
Description: Breaking down almost any item to
its very essence then combining various disenchanted items into a powerful
enchant to place on weapons or armor. Unlike most of the other professions there
is no compliment skill to help level. The way you level up enchanting is to take
any item green or better to produce your many enchants. These items can come
from random world drops, most quest rewards, your old weapons/armor, or purchase
items. It can be a costly profession but the rewards back can be great.
Compliment: No specific match
Profit: Enchanting is one of the few
professions where you can get a profit very early on. Some certain enchants that
are one of a kind are in the early or middle area of leveling up. Therefore
higher levels that seek them pay nicely with tips and such. In addition higher
level enchants are heavily wanted higher level players when they acquire their
beautiful epic armors and weapons. Certain rare or valuable enchants can fetch
some hefty gold to the enchanter who seeks them out.
Race/ Class Relations: Any class can profit
from the profession of enchanting. One of the best benefits to this profession
is the lack of a compliment profession like the other ones. This allows you to
take any random 2nd profession and either use for pure profit or take any random
one for fun leveling. Either way you have a nice advantage. I have seen many
players take gathering skills and sell those goods in Auction House for good
money.
Profession:
Engineer
Type: Manufacturing
Description: Gadgets, knickknacks, and crazy
contraptions are the name of the game for Engineering. Making weapons (guns,
bombs), trinkets, pets, and a range of gadgets are the things an Engineer can
fashion. Using mainly raw ore the Engineer can create some of the coolest items
in World of Warcraft. This profession can be a slow progression at leveling but
the time can be well worth it to those who weather the trip.
Compliment: Mining (main items), Skinning
(rare use)
Profit: Making profit with Engineering isn’t
something that is as great as some of the other professions. Many of the really
cool items you make are only usable by other Engineers. People who take
Engineering take it for the trick of bags you can unleash in either the PvE or
PvP aspects of WoW.
Race/ Class Relations: Any class or race can
benefit from the many cool gadgets and devices created by Engineering.
Gnomes have an added benefit due to their passive skill that gives them +15
skill level bonus to Engineering (Technologist).
Profession:
Herbalist
Type: Gathering
Description: Gathering the many herbs that
flourish throughout the lands of Azeroth is the profession of Herbalist. All the
territories in the land have numerous different and specific flowers that bloom.
As an Herbalist you have the distinct ability to detect the rare herbs while you
adventure through the land.
Compliment: Alchemist
Profit: Lower levels the flowers collected
don’t offer much for profit but the very high level flowers can net huge gold in
the Auction House. This is especially nice when you have other players who take
dual manufacturing professions and need the gathered items to create their
goods. You will find they will pay almost any price for what they need.
Race/ Class Relations: All classes and races
can benefit from taking herbalism but only the
Taurens have an added bonus. Their passive skill called Cultivation
gives them a +15 skill level bonus thus giving them a slight advantage over
other non-Taurens herbalist.
Profession:
Leatherworker
Type: Manufacturing
Description: Leatherworkers are the tradesman
who can take the skin of a beast and create armor, ammo bags, and the greatly
wanted armor patches. Leveling up leatherworking can be one of the easiest and
fastest. You don’t have to gather you components; in the sense of mining and
herbalism. The beasts you hunt are your source and they are in every zone and
every level. Many zones they are the dominant opponent and you could walk away
with enough skins to level up professions very quickly. This all bears in mind
you taking skinning as your secondary.
Compliment: Skinning
Profit: Since the main items in this
profession are armor, your goods are only useful to a specific lot (Rogues,
Druids, and low level
Shamans,
Hunters). Occasionally classes that don’t take the profession that makes
armor for them will purchases your goods but only the higher level superior or
epic items. You can make money but it’s not a significant amount like a
blacksmith or enchanter can make.
Race/ Class Relations: Much like the
Blacksmith profession, Leatherworking is great for leather wearing classes like
Rogues,
Hunters (early on),
Druids, and
Shamans (early on).
Hunters can benefit from a good leatherwork because of the nice ammo pouches
then can make.
Profession:
Miner
Type: Gathering
Description: In the crags and peaks of
Azeroth lie the rich ores that are essentials to many other professions. That is
where the miner and is pick axe come in to play. Using their unique ability to
detect the rare ores allows the miner to mine them for their precious gems and
rocks.
Compliment: Blacksmith and Engineering
Profit: Mining can net a profit but is a
better use as a compliment of Blacksmithing or Engineering. But if you take a
main profession like Enchanting then taking up Mining as a skill solely for
profit reasons can be a good choice. Many of the ores in stacks can fetch some
good sells on the Auction House.
Race/ Class Relations: No specific group can
benefit over other classes but some do lack. For instance
Night Elves and
Taurens start out in the zones that tend to have less ores to mine than
other classes starter zones.
Profession:
Skinner
Type: Gathering
Description: If you want a profession that
levels quickly then Skinning is that job. The over abundance of skin able
animals allows you to skill up easily. Every zones and level there is a wide
assortment of beast to skin. In some areas such as Stranglethorn Vale and the
Barrens the beasts flourish greatly and it’s a skinners dream.
Compliment: Leatherworking
Profit: Much like mining, skins you get from
beast are better suited for Leatherworking as opposed to selling. But it can
yield a profit, just bare in mind it won’t be a great sum like some of the other
professions can get from their goods. Specific skins will get more gold;
basically higher level skinned beast.
Race/ Class Relations:
Rogues and
Druids benefit the most of any classes but low level
Hunters and
Shamans can gain as well. But don’t believe that any class certain class
should take up skinning over others it’s just they can make armor for themselves
and save gold.
Profession:
Tailor
Type: Manufacturing
Description: Like Blacksmiths and
Leatherworkers make goods for certain classes, the Tailor rounds out the rest
with their ability to make cloth armor. Cloth armor, various shirts, and the
thing everyone wants, BAGS! Tailors are able to make the item every class needs
bags, bags of all sizes and difference. Of recently the Tailor has the ability
to make class specific bags like; enchant bags, herbalist bags, and warlock
bags. Much like Enchanters there is no specific compliment; many of the
components you need are either secured through drops off enemies or purchased.
Compliment: No specific match
Profit: Out of all the classes Tailors can
make money off their goods right off the bat. With the ability to make bags;
which every classes needs; Tailors can place items very early on in skill to
sell; thus creating early profit for low level players. Also many of the cloth
armors you make can get good sells on the Auction House.
Race/ Class Relations: Blacksmith make armor
for mail/plate wearers. Leatherworkers fit out the
Druids,
Rogues, and such. The Tailor, he outfits the caster crews of Azeroth. Many
of the casters will pick up Tailoring to make themselves armor, and some of the
armor created is very nice (even low levels). But like stated before no classes
or race should skip over Tailor because they aren’t a caster, anyone can benefit
from this profession.
Secondary Professions
Secondary professions are the
skills that will help you specifically out in the game. You can learn to cook
food you kill or fish. You can learn to replenish your health through the use of
bandages. Unlike the main professions you can take all three of the skills below
to train up and use. And despite your class or race they can all benefit you
some how.
Profession:
Cooking
Description: While you are out questing times
can get rough and you can run low on food. This is where having the skill of
cooking comes to use. Many of the beasts you kill while out adventuring will
yield some sort of meat. This meat can be taken and used to create a wide
variety of food to help refill your health. In higher levels some of the food
cooked can help add bonus such as stamina, agility, or many other bonuses to
your character for a short time. The only things beside meat required are
flint/wood and some spices for specific recipes.
Profession:
First Aid
Description: One of the best secondary skills
every class can learn; First Aid allows you to take the cloth drops you get from
humanoid drops and turn them into bandages. As you progress levels the strength
and amount of health the bandages repairs increases. So in higher levels the
bandages will refill more health quicker. This can be one of those lifesaver
skills that everyone can gain from. If you only take one secondary skill I
highly advise First Aid.
Profession:
Fishing
Description: Much like the animals surrender
meat from kills, the vast lakes and large bodies of water that are abundant
throughout Azeroth hold a wide variety of fish to capture. These fish not only
can be used for cooking but also help
hunters who’s pet feeds on fish. Fishing is a great skill to learn as a side
break from questing and main professions. Just you and a fishing pole out on the
pond, ah relaxing. A fishing pole is only requirement after learning but it does
help to obtain fishing baubles to help increase skill so you can fish in higher
level bodies of water.
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| For the BEST Gold Making Guide, check out Valkor's Gold Making Guide. |
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