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Basic Concepts
Every starting area begins with a simple kill quest, has a
quest to collect groundspawns, at least two distinct themes of quests, and
eventually sends you twice into a nearby cave. Try to do them all, if you can.
When you've finished all this stuff, you'll be given a quest of great importance
to the next town over, which will serve as the focal point for the rest of your
time in your first zone. (Press M to look at your map, and you'll see you
haven't even scratched the surface of it.)
After two or three hours, and getting to level 5 or 6, it's probably time to
move on. If you are a troll or orc, there might seem to be two choices, but use
Razor Hill. For everyone else, it's as simple as traipsing down the road, albeit
that road is mildly dangerous for dwarves and gnomes.
Your opening zone will effectively consist of four places:
1. The starting area, where you just came from
2. The first town, where you get your next batch of quests and various other
stuff.
3. The capital, where all the real hustle and bustle of your race is
4. Everywhere else, where you will actually do your quests
There are several things you will want to do when you reach the main town for
the zone:
Search for questgivers - there will be several new quests to get in the town and
in the nearby areas. (If there is a nearby questgiver outside of town, there
will usually be a mini-quest that sends you there, such as to Denalan, Sen'Jin
Village, or Steelgrill's Depot. Don't always expect to be led to new quests,
though. Explore!)
Re-set your hearthstone with the innkeeper - you probably haven't had incentive
to use it yet, but your hearthstone is a valuable resource. You should try to
keep it set to an area nearby to facilitate quick returns to town. Its intended
purpose is to allow you to leave the game suddenly if you need to.
Consider getting started on tradeskills - you will need to train (nearly for
free) the basics of a tradeskill in order to begin learning it. Not all
tradeskills are going to be available to learn in the town, and you may need to
go to your capital. If you talk to a guard in town, they can usually tell you if
there is indeed a skinning trainer, for example. Since there is no ore anywhere
on Teldrassil, a Night Elf will have to wait a bit to start on mining,
blacksmithing, and engineering, but in any other case, you should consider
getting started right away. If you need to go to the capital, it should probably
be further down the road, but you might want to check the signposts...especially
for Undead, since you'll actually need to double back from Brill.
Read below for more information on tradeskills.
If you want to train a weapon skill you don't have, first check (on the site) to
make sure it is a legal choice for your class - no priests with guns or warriors
with magic wands - and then go to your capital city to look for a trainer. Ask a
guard for directions to find the weapon trainer. It may be that the weapon you
want to train isn't offered in your starting city and you have to travel to
another. This can be a nuisance, you may want to bear with it for now, but refer
to transportation in a later section to get to the other cities.
Now that you're moving on with the rest of your adventures, a few concepts to be
aware of.
Experience is gained from killing creatures or completing quests. Both are
effective means of gaining experience, but there is a balance to be struck
between the two.
Quest experience is intended to be a bonus to balance the fact that you had to
perform a specific task rather than killing any random ol' creature. Quest
experience alone will not gain you levels, so getting advanced help to finish
every quest in your log quickly will often leave you below the level you would
expect to be from finishing an area. If you finish all the quests in your
starting area and you aren't level 10 yet, you either missed some or arguably
you grouped too much and will need to go "grind" some or find another zone for
that level range.
Experience from creatures, aka grinding, is a fixed amount per creature, divided
by the number of people in your group, and modified a little by your level
compared to the target. (At level 40, you will gain no experience for a level 10
creature. At level 8, you would get a slight bonus from that target.) If there
is someone in your party that is significantly higher in level, this amount will
be reduced. Also, you will only gain experience equal to the amount of damage
you and your groupmates do the creature. If you are struggling against a
monster, and get it to half before some helpful person comes up and rescues you
by killing it quickly, you will only get half the experience. Your loot will be
unaffected.
Only the person who attacks a creature first will get any experience or looted.
When the first damage is dealt, that creature is considered "tapped". Where you
have it targeted, the color of its name will turn from red or yellow to gray. If
your target has a gray name, someone snuck in a hit before you. Perhaps you
didn't even see them - this happens often with hunters. Don't be disappointed
when you get nothing for killing it, although you may still have to defend
yourself from it!
Be considerate of other players, though. It's very rude to quickly run past a
mage charging a spell just to smack the creature with your sword before the
spell can finish. The number one rule to playing an MMORPG is to
remember that reputation matters. People remember who you are, and you
can't avoid them forever like you might on battle.net by joining another game or
changing your handle.
At some point you will get sent to your race's capital for a quest. If you get
lost, read the quest carefully for a section of the city. If you look at your
map in the main city, it will change to a local map that will help you navigate.
For other points of interest, such as the bank, class and weapon trainers, or
transportation centers, ask any normal guard for directions.
Every capital has a bank in it. These are nearly the only places there are
banks, but they all share the same bank account - items you store in Orgrimmar
will be in Thunder Bluff waiting for you. You cannot store money, but there is
no need or incentive to. You don't lose money when you die, and nobody can loot
your stuff in PvP.
To that effect, you've probably died once by now and have already seen this, but
when you die, you will get an option to "release spirit" and become a ghost. You
are given this option in case someone wants to resurrect you, or your group is
in the middle of fighting a boss you want credit for killing, even though you
are dead. After you release, you will appear at the nearest graveyard, and you
have three options:
1) Run back. When you get near your corpse, you can restore yourself to
life.
2) Be resurrected. Priests, paladins, shamans and druids can bring you
back to life. You will return with resurrection sickness that lowers your stats
for a few minutes, but you won't have to run back.
3) Use the spirit healer. In the graveyard is an angelic being known as
the spirit healer, that is only visible when you are dead. If you talk to the
spirit healer, she can resurrect you in the graveyard, for a price. You will
receive an ailment called Resurrection Sickness, that will lower your attributes
by 75% for a while. Your items will also lose 25% of their durability, which
means they may break and need fixing. Don't use the spirit healer unless you
need to. It's almost always better to run back!
(All deaths incur a 10% durability loss regardless of how you resurrect, but
only to the things you are actually wearing. The spirit healer damages even the
things in bags.)
Which leads to the next topic of durability. You might have had a diagram of a
set or armor with one item in yellow or maybe red. This indicates that item has
low durability. When the item reaches zero, the item is broken and will not
work. It can be repaired and be fully functional again.
You can restore items to max durability by going to a vendor who sells some sort
of weapons or armor, and selecting the repair option. At lower levels, this is a
trivial cost, but it scales up with your equipment. However, if you use the
spirit healer, which completely breaks all your equipment, including those in
your bag, this cost might be more than you can afford.
When you repair, make sure you don't accidentally sell the item you wanted to
repair. But if you do, you can click the tab on the vendor window that says
"Buyback" and retrieve some of the recent items you sold.
Eventually you will finish all the quests in your newbie zone and have to say
goodbye. *sniff* Refer to the section after the information on tradeskilling
about transportation.
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